King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Mulb was the first who started blocking indeed. Farms first later it became markets.
some players don't have enough skill
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
I wanted to play enough games in the beta first before responding here. I think I played about 70 games now in the beta so I know pretty well how the new changes work ingame.
...
To
I know of 2 main exploits:
1. Use builders to empty enemy towers
2. Cover all of the enemies territory with houseplans/fields
Oh , there are well over 2 exploits , and some very dirty tricks that can be used.
Ill look for a screenshot of a game i had recently.
Entrance blocking is not an exploit IMO
So, any ETA for when the changes will be implemented? I would love to see the shield bonus effective for one, on the r4179 release there's still a lot of same tactics of xbows+lance/pikes. Would love to see some more variety! Don't want to sound impatient though. Really appreciate all the work and passion you programmers and testers are putting into it
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
If swordfighters would not only have an attack bonus, but also a defense bonus against ranged units, mounted units their popularity will even be more harmed.
And lets not forget that the attack value of ranged units was decreased a while ago and that their targeting system has been altered as well.
Moreover, axefighters were always a stable unit. The only factor that makes them less popular than lance carriers is the fact that nowadays it's alot more difficult to gather wood quickly. But that has rather to do with the trade ratios of the market place, more specifically those to obtain tree trunks.
Don't forget that lance carriers have a bonus versus cavalry. And that bonus is way more useful than the tiny +10% attack that axe fighters have.
No, because now mounted units are actually the only units that can beat sword fighters.
And they received a bonus again, so this argument is invalid. Only archers were affected by the way, crossbowmen are still the same.
So you blame a building that hasn't been around for a very long time for the fact that people prefer to make lance carriers? Should everyone be obliged to trade tree trunks in order to make axe fighters?
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