Map Database  •  FAQ  •  RSS  •  Login

Strange spots on the ice

<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 18 Nov 2012, 09:43

Strange spots on the ice

Strange spots on the ice

0_0

Image


How do such a thing? The first time I see such a thing. -_-
<<

T*AnTi-V!RuZz

User avatar

Former Site Admin

Posts: 1826

Joined: 03 Jan 2007, 23:00

KaM Skill Level: Fair

Website: http://www.knightsandmerchants.net

Location: The Netherlands

Post 18 Nov 2012, 10:38

Re: Strange spots on the ice

That's because of the global warming, I'm afraid :(
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 18 Nov 2012, 11:18

Re: Strange spots on the ice

Please note that's a screenshot from the original game not KaM. AFAIK that's because of lighting and the fact that original KaM uses a 256 colour palette. So with only 256 colours you can't have smooth lighting like we have in the Remake (with 16 million colours). There are only a certain number of blues available with 256 colours. You'll also see dark patches on other terrain, and darkened/lightened areas will not look as smooth as in the Remake.
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 18 Nov 2012, 11:32

Re: Strange spots on the ice

Please note that's a screenshot from the original game not KaM. AFAIK that's because of lighting and the fact that original KaM uses a 256 colour palette. So with only 256 colours you can't have smooth lighting like we have in the Remake (with 16 million colours). There are only a certain number of blues available with 256 colours. You'll also see dark patches on other terrain, and darkened/lightened areas will not look as smooth as in the Remake.
Do you also do such a thing in the remake?
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 18 Nov 2012, 13:01

Re: Strange spots on the ice

We also do lighting like that, but it looks smoother than KaM because we have a bigger range of colours available. So it probably isn't as noticeable.
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 18 Nov 2012, 13:24

Re: Strange spots on the ice

It looks pretty ugly. +1 for KaM Remake! :D
<<

FeyBart

User avatar

Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 18 Nov 2012, 19:02

Re: Strange spots on the ice

It looks pretty ugly. +1 for KaM Remake! :D
Thank God it's not Joymania!
Nice coffee is always nice.
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 19 Nov 2012, 11:16

Re: Strange spots on the ice

It looks pretty ugly. +1 for KaM Remake! :D
Thank God it's not Joymania!
To be honest I think it's nothing short of incredible that they made KaM look so beautiful using only 256 colours. It must have taken some clever art decisions to make the colours be so restricted and yet look so vibrant and vivid. For back in 1998 it was a really good looking game. The fact that we still play it 14 years later with very few graphical improvements really says something (terrain shading and sprite shadows/transparency are basically the only graphical improvements we've made)
<<

FeyBart

User avatar

Knight

Posts: 402

Joined: 28 Dec 2011, 16:35

KaM Skill Level: Beginner

Location: Nutville, NL

Post 19 Nov 2012, 16:43

Re: Strange spots on the ice

(...)
To be honest I think it's nothing short of incredible that they made KaM look so beautiful using only 256 colours. It must have taken some clever art decisions to make the colours be so restricted and yet look so vibrant and vivid. For back in 1998 it was a really good looking game. The fact that we still play it 14 years later with very few graphical improvements really says something (terrain shading and sprite shadows/transparency are basically the only graphical improvements we've made)
Yeah, I know. I was just joking. :P
Nice coffee is always nice.
<<

Jeronimo

User avatar

Knight

Posts: 695

Joined: 24 Feb 2011, 23:00

Post 19 Nov 2012, 20:49

Re: Strange spots on the ice

I like those spots on ice. It looks like more "fragile" ice ground, while you have thick ground...

I wonder how would "terrain <> penalty" formula apply to this game.

All foot units have 24 mov speed, while horses 39 (I checked with Unit Editor).
What if Desert and Ice slow down movement of troops by %25? (18 mov foot, 30 mov horse/charge)

This feature would add some tactical planning for ranged units and cavalry maneuvers if you get my point.
Not a priority indeed, but still some decent idea for improving the game.
KaM Skill Level: Jeronimo
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 19 Nov 2012, 23:20

Re: Strange spots on the ice

I think that it would just be annoying. Path finding would be strange and many maps would have to be adjusted. Personally, I would just like to be able to make a map with snow or ice without worrying how terrain might effect the movement of soldiers.
I used to spam this forum so much...

Return to “General / Questions”

Who is online

Users browsing this forum: No registered users and 10 guests