All for One 6p
I don't know if it's mapmaking time already but I've decided to make a new 6 player map. I've named it All for One for a reason. The player on the front needs to be protected on both wings by his teammates who have a supportive role to play here. If one of them can't defend the player on the front he will be outflanked and can be defeated too easely. Just because he has too much space to defend all by himself. In other words, teamwork is even more important on this map. Let me show you some pictures first.
Team A (bottom):

Team B (top):

The frontline (112 tiles wide):

The 2 supportive players (on each team):
can build 4 ironmines each
can build 4 goldmines each
can NOT build towers
start with 3 builders
start with 4 serfs
The player in the middle (on each team):
can build 5 ironmines
can build 5 goldmines
is the onlyone who can build towers
start with 4 builders
start with 5 serfs
Food in the storehouse is lesser than on normal maps so if you focus only on weapons early mass starvation will take place before peacetime ends. There should be enough space to place all building if you place your woodcutters wisely. Last but not least, NOBODY can build a market.
Starting resources for every player:
60 // Stone
50 // Timber
60 // Gold
40 // Wine
30 // Fish
20 // Loaves
10 // Sausages
20 // Tree trunks
Here's a picture of the middleplayer on team A (loc 4):

We have playtested this map yesterday several times and I've made some improvements:
Luki and Da Revo wanted to see some more buildingspace so I created some more for all players except player 6.
Mully was bothered by some annoying mushrooms so I removed them.
I've added more trees for all players except player 1.
I've made the lake in the southwest smaller so player 4 has more buildingspace and he can now cut some extra trees to the northeast.
Now 20 tree trunks are added to every storehouse to avoid possible early woodproblems.
Downloadlink: http://www.mediafire.com/?fq0yiidaigyycys
Suggestions are always welcome,
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