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Problem editor/game[Idea]

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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 20 Oct 2012, 07:20

Problem editor/game[Idea]

Will show here the problem and suggestion.

In an external editor, we can easily see the corner of the map. In the game unfortunately does not.
Image
and
Image

Heroes of Might and Magic III - great game, great solution:
Image

Trees that I planted in an external editor can only be seen in it. When you turn on the game these trees almost not visible. Solution to this is easy make a similar thing in the remake.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 20 Oct 2012, 07:31

Re: Problem editor/game[& Solution]

Unfortunately KaM allows terrain height editing, that means that maps upper edge can range from 0 to +3 tiles up. HoMM3 solution would not work as nice..
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 20 Oct 2012, 07:35

Re: Problem editor/game[& Solution]

Unfortunately KaM allows terrain height editing, that means that maps upper edge can range from 0 to +3 tiles up. HoMM3 solution would not work as nice..
Nothing can be done? Southern trees (jpg 1) you will not see?
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 20 Oct 2012, 07:54

Re: Problem editor/game[Idea]

I guess southern trees should not be allowed to place in the first place - thats a flaw in old KaM Editor :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 20 Oct 2012, 11:16

Re: Problem editor/game[Idea]

Heoers III :P :lol: :D I dont thought before,that so many people know about that old classical game.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 20 Oct 2012, 11:40

Re: Problem editor/game[Idea]

HoMM3 is like a classical TurnBasedStrategy! Everyone knows it! :)
First time I made KaM Editor I used ideas from HoMM3 editor ;)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 20 Oct 2012, 18:28

Re: Problem editor/game[Idea]

Of course a lot of people know it ! It's a wonderful game :p
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Lewin

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KaM Remake Developer

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Location: Australia

Post 21 Oct 2012, 13:37

Re: Problem editor/game[Idea]

IMO there's two issues here:
1. Trees on the bottom row don't seem to render at all? We should either not allow trees to be placed there or we should render them. The KaM map file format does allow for trees to be on the bottom row, that's what the extra row/column of terrain at the edge of every map is for. I see no reason why we shouldn't allow trees on the bottom row (but we need to make sure woodcutters can chop them given that the tile they are on is counted as off the map)

2. If you elevate the terrain at the top of the map it is not visible on the screen. Maybe we can allow the viewport to go higher than usual on maps that have terrain extending above the top? Not like in the HoMM screenshot, just let it go an extra few tiles up so all of the map is visible (with blackness around it). This maximum could be dynamically decided based on the maximum height of the top row of the map. I guess it's kind of strange to have an exception like that though.

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