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New KaM Remake Demo r4001

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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

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Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 04 Oct 2012, 14:35

New KaM Remake Demo r4001

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The popularity of the KaM Remake continues to grow. In the last release (r3392) we reached over 18,000 downloads, and the number of players online every day is steadily increasing. This is great news and gives us extra motivation to continue development. This latest release includes many exciting new features and we look forward to bringing you more updates after this one. You can get the release from the download page.

We would like to take this opportunity to remind you to consider donating to support future development if you haven't already done so:

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In this release we have made a balance change to food with the aim of making food production a more significant aspect of the game (especially in multiplayer), as it was in original Knights and Merchants. Due to this change you will probably need to build food production earlier than you did in the last release. We have also made wine a more practical source of food because we found most players considered it ineffective compared to other food sources.

Here is a summary of some of the most significant changes:

Balance:
  • Units begin with the same amount of condition as they did in the original game (they will need to eat for the first time approximately 12 minutes sooner than before)
  • Wine now restores 30% condition (previously 20%)
  • Vineyard now requires only 9 fields to run optimally (previously 11)
Fixes:
  • Many crashes and bugs fixed
  • Fixed some bugs in the Linux dedicated server (shouldn't crash now)
  • Terrain elevation rendered incorrectly on some systems
  • Optimisations to make the game run faster and smoother
New features:
  • Graphs in game results (army size, house count, resources, etc.)
  • Alerts on the minimap when you are under attack
  • Beacons in multiplayer (shortcut B) to highlight a position to your allies
  • Units/houses can be assigned to number hotkeys similar to other RTS games (CTRL+1 assigns the selected house/unit to the hotkey 1)
  • Improved map selector in multiplayer lobby with sortable columns
  • Campaign story screen plays the audio briefings from the original game
  • Support for custom singleplayer campaigns
  • Smooth shadows for houses
  • Smooth death/thought animations for units
  • Support for larger maps up to 256 x 256 tiles (previously 192 x 192)
  • Map editor shows the total amount of resources in deposits
  • More flag colors to choose from in multiplayer
  • Improved and updated maps
  • New maps including 17 new co-op missions
  • Two new music tracks kindly contributed by André Sklenář (www.juicelab.cz): Market and Household
  • New translations: Belarusian, Chinese and Norwegian
Thanks to all of the beta testers who helped to make this release as bug free and stable as possible. We hope you all enjoy playing it :)
Lewin and Krom.
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Siegfried

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Knight

Posts: 494

Joined: 24 Jul 2009, 22:00

Post 04 Oct 2012, 15:05

Re: New KaM Remake Demo r4001

Epic - and you managed to get a rev that we can remember. ;) Congratulations to this release! Let's hope that no major bug appears soon.

Please change the start dialog sometimes, it still say '5th Multiplayer Demo'. I think it's not a demo anymore.

This release is a good development into a better multiplayer experience with the beacon, the notifications, the lobby improvement and the food change.

Thank you for the continuous work on the remake!
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Thomas

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Militia

Posts: 49

Joined: 17 Jan 2012, 09:43

KaM Skill Level: Average

Location: Germany

Post 05 Oct 2012, 07:41

Re: New KaM Remake Demo r4001

Exactly - there's nothing more to add (the new features are awesome)! You guys did a great job - keep on working like this ;)
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vovets1

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Sword Fighter

Posts: 357

Joined: 20 May 2012, 08:59

KaM Skill Level: Veteran

Location: Russia

Post 10 Oct 2012, 07:34

Re: New KaM Remake Demo r4001

Why now, we can open a remake in the second window?
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Lewin

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KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 10 Oct 2012, 08:40

Re: New KaM Remake Demo r4001

Why now, we can open a remake in the second window?
It's so you can do stuff like have two copies of the map editor open, or look at the map editor while you test your mission. To prevent cheating in multiplayer you are not allowed to have two copies of the game in multiplayer mode, in a multiplayer save or in a multiplayer replay. We just changed it so you are only locked out of some areas, not the entire application :)
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vovets1

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Sword Fighter

Posts: 357

Joined: 20 May 2012, 08:59

KaM Skill Level: Veteran

Location: Russia

Post 10 Oct 2012, 09:09

Re: New KaM Remake Demo r4001

Good =) Sorry
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pavlos

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Militia

Posts: 46

Joined: 18 Oct 2011, 22:00

KaM Skill Level: Average

Location: Greece

Post 10 Oct 2012, 16:13

Re: New KaM Remake Demo r4001

Well done and thank you for the very hard work, you all worth every credit for sure!!

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