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Nifty tip for mission 14

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Xplosive

Serf

Posts: 5

Joined: 29 Aug 2007, 22:00

Location: Netherlands

Post 31 Aug 2007, 06:35

to bug level 14 you can also just kill of the construction workers one by one, before they have the school. I noticed that when they are building a road and you kill one, the others wont retry to build the piece of road of the dead guy.
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rephikul

Woodcutter

Posts: 15

Joined: 19 Mar 2008, 23:00

Location: The other side of the moon

Post 20 Mar 2008, 02:38

I've used this tip of both the OP and xplosive, all work. however i've got this wierd bug as i harrash top right with my scout: on my first builder kill, the storage of theirs immediately demolish <.<; Guess the comp just give up

tinyurl dot com / ypb66u <- point to imageshack ss. I cant post image yet :(
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 20 Mar 2008, 18:13

That's pretty weird!

And also I'm a little annoyed that I didn't see this before doing level 14 - it was well hard! But I used similar strategies on other levels.

Still, I'm pretty pleased I managed it :)
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Thunderwolf

User avatar

Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 25 Mar 2008, 10:08

I've used this tip of both the OP and xplosive, all work. however i've got this wierd bug as i harrash top right with my scout: on my first builder kill, the storage of theirs immediately demolish <.<; Guess the comp just give up
Something like that has happened to me in several single missions, but then it is mostly that the AI doesn't see another place to build, it demolishes a building, any building, so it may very well be the stock. ( :twisted: Yeah, go and commit suicide, destroy your stock to build some road at it's position)
~old sig
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Lewin

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KaM Remake Developer

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Location: Australia

Post 26 Mar 2008, 06:29

Hehe, that's a bug!
They should only demolish certain buildings, and defiantly not the storehouse!! (why does everyone call it a stock, it is called a storehouse in my copy of the game)
The AI's auto build is not great anyway. I wouldn't recommend it.
Lewin.
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Thunderwolf

User avatar

Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

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Location: Netherlands

Post 26 Mar 2008, 09:31

We call it stock, because the command for it is "!SET_STOCK", and because I don't have an English version to compare that to... 8)
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 27 Mar 2008, 20:18

Storehouse all the way! :wink:



Surely "stock" in that command is referring to your wares?
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Thunderwolf

User avatar

Crossbowman

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Location: Netherlands

Post 28 Mar 2008, 10:30

not quite, you can use !SET_HOUSE 11 x y, but !SET_STOCK x y is the same.

!SET_UNIT_BY_STOCK <unit> also exists.

to add ware you use !ADD_WARE <id> <nr> , so no "stock", neither in second (!ADD_WARE_TO_SECOND <id> <nr>).
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 28 Mar 2008, 21:11

Ahhh, yes...
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 09 Nov 2010, 15:51

I mentioned this sometime ago. (can't remember where i posted) Lewin and I both came to the agreement that this is cheating. :D
I used to spam this forum so much...
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Bob

Post 27 Feb 2011, 19:48

Tried this, worked quite well, but after defeating the green builders, my storehouse disappeared. Bug?
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Ben

User avatar

Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 16 Mar 2011, 21:07

Wait? Your storehouse just disappeared? And your sure there was no ruins where it used to be? :roll: Never heard of this.
I used to spam this forum so much...

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