Towers
PostPosted: 25 Aug 2012, 11:55
I played a few games in the release candidates and I think towers are still a bit too inaccurate (against moving targets mainly). What do you think?
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I have a fantastic idea!
It quite annoys me when players send their builders to empty my towers,
so why not changing towers so they don't attack citizens? So serfs, builders, etc.
I don't see a point in general why towers would attack citizens...
In my opinion towers are overpowered for the moment. Decrease it please if its possible. And what is tower acuracy difference between upcoming and previous releases?
Lewin, is there somewhere topic where you discussed market values changing? I feel really uncomfortable about it.
I have a fantastic idea!
It quite annoys me when players send their builders to empty my towers,
so why not changing towers so they don't attack citizens? So serfs, builders, etc.
I don't see a point in general why towers would attack citizens...
I think towers are okey now.
It's good, but it would allow to simply walk into the city with builders if there's no soldiers. But this is problably less important than the problem it solves.I have a fantastic idea!
It quite annoys me when players send their builders to empty my towers,
so why not changing towers so they don't attack citizens? So serfs, builders, etc.
I don't see a point in general why towers would attack citizens...
What to do?. There is a way. And it's very good. Enter the second archer towers for enemy units. (For residents), (is that seen in the alpha game), the tower is not attacked by military units. So that would not be a problem as you kill the archer on the tower.
(Archer would have increased the range of 3 cells. This way, you do not need to be placed on that tower every few meters.)
So I still think making towers only target military units is a good idea, no more stupid builder rushes to empty towers