Towers
Re: Towers
So a vote counts only if the player manually replies?
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I.G. is blessed
To be the BEST!!
Former Site Admin
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Re: Towers
So a vote counts only if the player manually replies?
Problem?
Re: Towers
Well if there was a poll it would be a lot easier, so unfortunately: yes.So a vote counts only if the player manually replies?
Problem?
So if the majority voted for a tower change, will it be implemented? or why are we beta testing then?
Last edited by EDMatt on 07 Sep 2012, 14:21, edited 1 time in total.
Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
violets are blue
I.G. is blessed
To be the BEST!!
Re: Towers
Bo means that he had quite a lot of troops.So what's the problem here? He has less troops than the others, but he has towers.
Kick fast, think Bo.
Re: Towers
@pepa999: It's always nice to see new ideas, no matter what they are
The cuestion with towers is simple: Many know that the 3/5 hit radio is "perfect"... so that's not the problem.
Indeed... Who wants to have towers back to 1-2 kills with 5 stones? That's silly and annoying.
The problem is that in big team games, a few strategic passages can be heavily blocked by towers.
That annoys agressive players indeed, so they travel around searching for a weak point to penetrate opponent's base.
Do you remember Golden Cliffs, Mulberry+Revolution vs Florek+Romek?
Towers sucked then, but Revo made like 12 towers blocking the south bridge in funnel form.
Florek Romek translated all the action to less protected entrances. I'ts "mass towers" psychological reaction.
You can try to shoot them down in most cases. That's the best way in my opinion to get through.
Or having a decent amount of Militia. Then you destroy in melee mode, while Ranged protect your men.
Tough I don't have personal problems with towers, I suggested Towerlimit bar for the guys
It would have to appear in Lobby/Game options (below peacetime). Default limit is 40 (max), so you can play "normally" as original Settings, or move the limit down if you think the map is too narrow, or look for more aggresive match.
As aside benefits, you can entirely play without towers (no need of mutator), or try experiments like max 5-10 towers, so placing them strategically becomes important in base planning, not just many towers everywhere...
The cuestion with towers is simple: Many know that the 3/5 hit radio is "perfect"... so that's not the problem.
Indeed... Who wants to have towers back to 1-2 kills with 5 stones? That's silly and annoying.
The problem is that in big team games, a few strategic passages can be heavily blocked by towers.
That annoys agressive players indeed, so they travel around searching for a weak point to penetrate opponent's base.
Do you remember Golden Cliffs, Mulberry+Revolution vs Florek+Romek?
Towers sucked then, but Revo made like 12 towers blocking the south bridge in funnel form.
Florek Romek translated all the action to less protected entrances. I'ts "mass towers" psychological reaction.
You can try to shoot them down in most cases. That's the best way in my opinion to get through.
Or having a decent amount of Militia. Then you destroy in melee mode, while Ranged protect your men.
Tough I don't have personal problems with towers, I suggested Towerlimit bar for the guys
It would have to appear in Lobby/Game options (below peacetime). Default limit is 40 (max), so you can play "normally" as original Settings, or move the limit down if you think the map is too narrow, or look for more aggresive match.
As aside benefits, you can entirely play without towers (no need of mutator), or try experiments like max 5-10 towers, so placing them strategically becomes important in base planning, not just many towers everywhere...
Last edited by Jeronimo on 07 Sep 2012, 14:28, edited 1 time in total.
Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
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Location: The Netherlands
Re: Towers
No problem.Well if there was a poll it would be a lot easier, so unfortunately: yes.So a vote counts only if the player manually replies?
Problem?
So if the majority voted for a tower change, will it be implemented? or why are we beta testing then?
I will now delete our off-topic posts since we've both read all of them.
King Karolus Servant
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Re: Towers
I watched the replay, it took 23 stones to kill 10 militia. If Matt's towers weren't even completely filled, you would have needed maybe 15 militia to get through. Not that 'op'.
Re: Towers
Yes, the same I think... Solution to problem: Militia (+ some labourers perhaps).
However that's not all, gain position with shooters and leather units behind.
It turns out expensive if you try to empty towers with Lancers now (3/5 hit!), that's unwise...
Try to beat defense in 1 decisive strike, because if he rejects your invasion and recharges all towers again, then you have lost many timber/chests. Since it's team work, distraction in other point will help to get inside easier.
However that's not all, gain position with shooters and leather units behind.
It turns out expensive if you try to empty towers with Lancers now (3/5 hit!), that's unwise...
Try to beat defense in 1 decisive strike, because if he rejects your invasion and recharges all towers again, then you have lost many timber/chests. Since it's team work, distraction in other point will help to get inside easier.
Re: Towers
Towers are too good at the moment in my opinion.
The argument that you can easily get through is true IF people don't make some meatshields and lots of ranged units. Shooting towers is nice and sometimes works, but you need to pay attention all the time otherwise they will just easily beat your troops. And even if you pay attention you lose more than your opponents most of the time.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
Re: Towers
I've read everything and he did not insult you. The only one who is insulting people here is you. Arguments do not get deleted, off topic posts like this one do.
No matter what, always keep smiling ~ Bassie (from Bassie & Adriaan)
Re: Towers
Saying that two persons (plus you) think they are OP doesn't mean that the majority thinks so.The majority's opinion is that it is OP, especially To and Mully.
I think you should take our word for it Lewin
btw it was me who spammed those towers.
I really think that they are just fine, because doing a huge tower spam is such a big loss in your economy ! But Lewin already explained it, it's not overpowered, it's a different tactic, a defensive one.
Roses are red
violets are blue
I.G. is blessed
To be the BEST!!
violets are blue
I.G. is blessed
To be the BEST!!
Re: Towers
Are you sure about that?
Also ...
ou insulted me, deleted my posts, and gave me a warning,
I've also read everything, IMO nobody said anything to hurt someone else.
Re: Towers
O Matt how silly...
The reason that towerspam is a minor loss to your economy is because you're actualy a GOOD player.
No offense, but for a payer who can only have 50 buildings at pt towerspam will be a way bigger loss to your economy than a player who has 100 players.
You're right, again we're talking of the point of view of a good player, but I forgot our oppinion isn't important because we only insult everyone.
Oh that was offtopic, now it will be deleted.
The reason that towerspam is a minor loss to your economy is because you're actualy a GOOD player.
No offense, but for a payer who can only have 50 buildings at pt towerspam will be a way bigger loss to your economy than a player who has 100 players.
You're right, again we're talking of the point of view of a good player, but I forgot our oppinion isn't important because we only insult everyone.
Oh that was offtopic, now it will be deleted.
Kick fast, think Bo.
Re: Towers
IMO towers aren't invincible, but they doesn't fit with this new food changes like said Da Revo, In game I feel like tied hands.. I really don't want build militias just becouse towers and must empty towers with labourers, for some chance to win in attack..
previous towers are too weak, but this towers are too strong x) I am supporting anything in between thereby..
btw, I think Pepa999 idea is very interesting, worth reading..
previous towers are too weak, but this towers are too strong x) I am supporting anything in between thereby..
btw, I think Pepa999 idea is very interesting, worth reading..
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