Re: Towers
Here is a screen of an actual game we played the other day showing the 2 biggest problems imo.
1. Massing only lancers and crossbows.
2. Some serious towers abuse.
We discussed the 1st point in another topic so lets talk about towers. With the new food changes it's impossible to train as many troops like we did in the current release. And with towers being too good again it's almost impossible to win against tower spammers. First of all I think it's no fun to break through, I think the battle should be vs. troops instead of vs. towers. Because the spammer has less troops then you have it's easy for him to train more troops after peacetime while his towers protect him from being attacked at all. While you lose troops in an atempt to break through he just camps and trains more troops to counterattack you when you lost most of your troops. I think skill is based on what a player can achieve in peacetime. With towers being this good you get longer games so people with less skill only have to camp inside their base and as a result buy themselves more time taking away the need for a peacetime imo. You might think that people spam towers in the current release because when towers are not that good you need many of them. Yes it sounds logic but in fact it's the other way around. Now I see players build more towers then ever because they are overpowered and prevent them from being attacked at all. So in fact the offensive player is punished for taking initiative now. So the situation is created where people are encouraged to camp insight their base till someone attacks them. I remember when I started to play the remake I used to build only towers to prevent players from scouting me. Nowadays towers are abused because they are simply too good (while still cheap) so players use things like a builderrush which we also dislike but thats exactly what happens if towers are spammed. Since some of you don't like the idea to put a limit on towers (or maybe even better; create a building radius for them) the problem isn't solved. Some people also say that players who build towers waste their time and resources so it's easy to defeat them because they can't focus on more troops. I disagree because first of all they can set up their weapon production and then spam towers WHILE producing weapons at the same time. About wasting resources, can you compare some stones and timber (towers) to iron and coal (troops)? Not only are resources for towers less worth but they also take way less time to be produced. Towers need stone from the quarry, that's all. To create a single swordman (for instance) you need 10 coal, 3 iron ore and 1 goldore processed in all buildings involved so not only are the resources more worth but it also takes way more time. In other words it's logic that people rather spam towers then training more troops. To take it even a step further I think towers don't fit the rock/paper/scissor system used in KaM since 1 stone can kill the swordmen. To conclude I say towers are usefull but the fact that they are spammed takes away balance/skill level and fun for me and result in unnecessary long games. Luckely many people agree towers are overpowered so hopefully we see it fixed in the near future.
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