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Food for the army idea's

PostPosted: 23 Aug 2012, 10:02
by Gradius
Hi all, I've come up with an idea for the supply of food for our army .. Because of these missions TSK / TPR, or in multiplayer, a quantity of army is to defend the city in a certain position, my advice was to be able to add a button that allows you to keep the army in a position to that during the delivery of the food, they return to their original position.
Another idea that always concerns the supply of food, would be the inclusion of another key (such as that prcedente) that allows to automate the process of refueling for the army when they require it.
I hope it was helpful and that my ideas are taken into account :)

NB: I am using google translate :P

Re: Food for the army idea's

PostPosted: 23 Aug 2012, 11:43
by Kridge
I think it is a nice idea, though it could just happen automatically right? Then there would not be another extra button needed.

Re: Food for the army idea's

PostPosted: 23 Aug 2012, 12:43
by Lewin
I don't want my troops feeding themselves, what if they are in a dangerous position and the serfs are killed on the way? And if they automatically walk back to your village, what if they were guarding my bowmen who then get slaughted?

And I think managing your army yourself is part of playing the game. We could also make them automatically move to attack/defend, but then you're not really playing, you're watching the AI play for you. Micromanagement of your army is part of KaM. I've personally never found feeding troops a problem.

Re: Food for the army idea's

PostPosted: 23 Aug 2012, 13:02
by Krom
Yes, feeding troops is players duty :)

Re: Food for the army idea's

PostPosted: 23 Aug 2012, 21:50
by Bo_
What about a canibalism?
Like when your troops are hungry they eat eachother, so half of your troops dies and the other half is feeded.

Re: Food for the army idea's

PostPosted: 23 Aug 2012, 22:00
by sado1
Or better, they become zombies and eat their enemies' dead bodies... zombie games are so popular nowadays, and "Knights and Zombies" is a catchy title :D

Re: Food for the army idea's

PostPosted: 23 Aug 2012, 22:16
by ExecutioneRRRR
What about if the feeding was instant, like when you click the button the food sources needed disappear from the storage house and the troops that could be supplied are fed instantly.

Re: Food for the army idea's

PostPosted: 23 Aug 2012, 22:58
by T*AnTi-V!RuZz
What about if the feeding was instant, like when you click the button the food sources needed disappear from the storage house and the troops that could be supplied are fed instantly.
That's stupid. It takes away everything KaM is.

Re: Food for the army idea's

PostPosted: 24 Aug 2012, 01:32
by Bo_
Or better, they become zombies and eat their enemies' dead bodies... zombie games are so popular nowadays, and "Knights and Zombies" is a catchy title :D
Kights & zombies, I like that!

Or also, if they become hungry they eat stone and they become statues, like Statues and zombies.

Re: Food for the army idea's

PostPosted: 24 Aug 2012, 05:43
by ExecutioneRRRR
What about if the feeding was instant, like when you click the button the food sources needed disappear from the storage house and the troops that could be supplied are fed instantly.
That's stupid. It takes away everything KaM is.
It's a suggestion and if you're going to flame my suggestions as stupid then why should I suggest anything? :)

Re: Food for the army idea's

PostPosted: 24 Aug 2012, 09:05
by Kridge
.. Because of these missions TSK / TPR, or in multiplayer, a quantity of army is to defend the city in a certain position, my advice was to be able to add a button that allows you to keep the army in a position to that during the delivery of the food, they return to their original position.
I was personally replying to this, not instant food bringing...

Re: Food for the army idea's

PostPosted: 24 Aug 2012, 09:14
by T*AnTi-V!RuZz
What about if the feeding was instant, like when you click the button the food sources needed disappear from the storage house and the troops that could be supplied are fed instantly.
That's stupid. It takes away everything KaM is.
It's a suggestion and if you're going to flame my suggestions as stupid then why should I suggest anything? :)
Because I expect you to put more thought into your ideas. This is just a random thing that came up in your mind, imo.

Re: Food for the army idea's

PostPosted: 24 Aug 2012, 09:30
by Lewin
Regarding instant food, we could also make resources automatically go in/out of the storehouse, and serfs could be completely removed from the game. Roads could probably also be removed because nobody would need to use them. But then it wouldn't be KaM.

Re: Food for the army idea's

PostPosted: 24 Aug 2012, 09:55
by T*AnTi-V!RuZz
Regarding instant food, we could also make resources automatically go in/out of the storehouse, and serfs could be completely removed from the game. Roads could probably also be removed because nobody would need to use them. But then it wouldn't be KaM.
QFT.

Re: Food for the army idea's

PostPosted: 17 Nov 2012, 21:43
by FeyBart
Regarding instant food, we could also make resources automatically go in/out of the storehouse, and serfs could be completely removed from the game. Roads could probably also be removed because nobody would need to use them. But then it wouldn't be KaM.
While you're at it, you could also just take everything out of the game that isn't fully necessary. Maybe just replace the whole game with a victory screen that pops up whenever you launch the executable. Everybody'd be a winner!