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Chat sound effect

PostPosted: 20 Aug 2012, 00:36
by Lewin
Some people commented that the chat sound in the Remake (r3392 and earlier) becomes annoying after hearing it over and over again (the "ta-da" sound you hear in the lobby each time someone sends a message). In the release candidate we used a new "pop" sound our sound guy sent us to see what people think. It's had mixed reception, some people like it because it's less intrusive but it doesn't fit as well in the game.

I was wondering if people had any thoughts about this, do you like the existing "ta-da" chat sound, and if not, what do you think it should be changed to? (the pop sound doesn't suit KaM very well and could be confused with other chat programs)
Personally I do quite like the "ta-da" sound, although I can see it might get annoying if you hear it over and over again if you play the Remake a lot. Maybe simply decreasing the volume of it slightly would help?

Re: Chat sound effect

PostPosted: 20 Aug 2012, 01:01
by Shadaoe
I often play with headphones, and I often had to reduce the volume just because of that annoying chat sound.

The sound itself is really good, but it was way too loud compared to all the other sounds in the game, and it became really annoying.
Imo, the best solution would be to keep the same sound, but lower it quite a lot, so it is as loud as all the other sounds in the game (or even less loud, because we hear this a lot and it shouldn't be annoying).

Re: Chat sound effect

PostPosted: 20 Aug 2012, 06:29
by T*AnTi-V!RuZz
I liked the old sound (ta-da), because I could hear it well if someone joined my lobby or was chatting. I often do other things while I'm in a lobby and the sound makes me switch back to KaM Remake. The sound it has now is barely hearable, imo, and does not sound as good.

Re: Chat sound effect

PostPosted: 20 Aug 2012, 07:00
by Bo_
Honestly I like the pop sound more than the ta da, especialy for chat. Like Shadaoe said, it's way too loud. It's also annoying when 2 players are having a happy chat hour, you're getting ta-da every 2 secs.

Re: Chat sound effect

PostPosted: 20 Aug 2012, 07:31
by sado1
IMO, the ideal situation would be if the new sound ('pop') stayed as the main chat sound, but the old sound ('ta-da') would remain for join/quit events. Because join/quit events is when we need the loud sound the most (for example when sitting in lobby and browsing internet at the same time, waiting for more players to join).

Re: Chat sound effect

PostPosted: 20 Aug 2012, 07:54
by Da Revolution
I agree with sado. I mainly needed the sound when i was doing other things.

Re: Chat sound effect

PostPosted: 20 Aug 2012, 18:41
by The Dark Lord
I agree with Sado too, different sounds for people joining/leaving and chatting would be useful.

Re: Chat sound effect

PostPosted: 20 Aug 2012, 18:55
by Bo_
I agree also.

Re: Chat sound effect

PostPosted: 20 Aug 2012, 19:43
by Luki
Same like others.

Re: Chat sound effect

PostPosted: 20 Aug 2012, 19:47
by sado1
I also agree with you all that agree with me. spaam : )

Re: Chat sound effect

PostPosted: 20 Aug 2012, 21:16
by Jeronimo
Trumpet sound: people joins or leaves lobby -> http://www.mediafire.com/?g6pv37xsbv4hapk
(lower) Ta-da!: people is chatting.

I dont like pop sound... its like one from nowadays Chat programs.
My link to mediafire is a type of sound I think would fit the game (can be another, but no pop bubbles please).

Re: Chat sound effect

PostPosted: 21 Aug 2012, 04:27
by Lewin
I dont like pop sound... its like one from nowadays Chat programs.
My link to mediafire is a type of sound I think would fit the game (can be another, but no pop bubbles please).
I have to agree that the pop/bubble sound doesn't suite KaM very well. Maybe just lowering the volume of the old sound would be enough, otherwise I could ask the guy who made the sound effects to try something less modern, but still less annoying than the old chat sound.

Re: Chat sound effect

PostPosted: 21 Aug 2012, 06:43
by Jeronimo
Yes, lowering a bit and problem solved. :P
By the way, who could have complained about it? Why didnt he turn his volume a bit down?

All this thread for mr.? who has sensitive ears. :)

Re: Chat sound effect

PostPosted: 21 Aug 2012, 09:00
by sado1
By the way, who could have complained about it? Why didnt he turn his volume a bit down? All this thread for mr.? who has sensitive ears. :)
Different sounds for game events and for chat. If someone joins the game/quits/whatever, the current event sound is played, when someone talks in chat, some other, new sound is played (I'd say the chat sound should be less intrusive than the current sound, usually join/quit events are much more important than chat events - they should be highlighted).

Re: Chat sound effect

PostPosted: 21 Aug 2012, 09:52
by Shadaoe
Yes, lowering a bit and problem solved. :P
By the way, who could have complained about it? Why didnt he turn his volume a bit down?

All this thread for mr.? who has sensitive ears. :)
Hmm, for exemple, I often had to reduce the volume of the whole game just not to hear the chat sound that loud, but all the other sounds in the game where unnoticeable if I reduced the volume ! (which is logical since the chat sound was way too loud)
So I don't think turning one's volume a bit down is a good solution to enjoy the game's sound at full capacity.