2 Player map
PostPosted: 26 Jul 2012, 20:21
Hi there,
I love creating custom maps for games and as I'm playing this game again now, after about 12 years, I started with a first map. I have only one problem: very few spare time...
So I decided to start with small map sizes and few players and besides I recognized that in the current version of the remake aren't many 2 player maps. So here you go:
The map is named Deep Water, a multiplayer 2 player map, it is designed for the KaM remake and it is about bridges. I like the idea of defending or attacking a bridge as central topic of a map, but fighting on one bridge is normally very complicated in KaM. Therefore I chose a two bridges scenario, where the players have to defend both bridges in order to secure their resources. Because of that the resources of value in this map are more or less distributed into north and south, the player has to create a large village in order to gather all ressources and has to defend the mines properly. On the other hand the player can split his forces and do simultanous attacks on both sides. Theoretically.
As I have not the time to do extensive testing on that I can only hope that it turns out the way it's meant to. Please help me with testing and your opinions!
Conserning the balance: I'm no expert at that, but I tried to give both players the same amount of resources without making the map too boring. I think the left side player has an advantage conserning building space, but I don't know how big this advantage is when playing... What do you think? Should I give the right side player an additional advantage or do you think it's overall fair?
Conserning the grafical part: It's my first map, so please give me your opinions on the look and atmosphäre and whether it's too flat or not. I'm especially interested whether the bridges look ok or not, I guess I'm no great artist though.
And a last question: Is there any interest in more 2 player maps (that focus on duelling situations) or do you think the larger maps designed for more players are fitting for 2 players as well and make special 2 player maps needless?
Screens and download: hopefully in the attachment...
I love creating custom maps for games and as I'm playing this game again now, after about 12 years, I started with a first map. I have only one problem: very few spare time...

The map is named Deep Water, a multiplayer 2 player map, it is designed for the KaM remake and it is about bridges. I like the idea of defending or attacking a bridge as central topic of a map, but fighting on one bridge is normally very complicated in KaM. Therefore I chose a two bridges scenario, where the players have to defend both bridges in order to secure their resources. Because of that the resources of value in this map are more or less distributed into north and south, the player has to create a large village in order to gather all ressources and has to defend the mines properly. On the other hand the player can split his forces and do simultanous attacks on both sides. Theoretically.

As I have not the time to do extensive testing on that I can only hope that it turns out the way it's meant to. Please help me with testing and your opinions!
Conserning the balance: I'm no expert at that, but I tried to give both players the same amount of resources without making the map too boring. I think the left side player has an advantage conserning building space, but I don't know how big this advantage is when playing... What do you think? Should I give the right side player an additional advantage or do you think it's overall fair?
Conserning the grafical part: It's my first map, so please give me your opinions on the look and atmosphäre and whether it's too flat or not. I'm especially interested whether the bridges look ok or not, I guess I'm no great artist though.
And a last question: Is there any interest in more 2 player maps (that focus on duelling situations) or do you think the larger maps designed for more players are fitting for 2 players as well and make special 2 player maps needless?
Screens and download: hopefully in the attachment...