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Popolo's maps
Re: Popolo's maps
Looks fun. I have no inspiration for a good map name, to stay in the current mood, how about "Tour de KaM"
![User avatar](./download/file.php?avatar=150_1572033610.jpg)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Popolo's maps
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!
Not another Cursed Ravine![Razz :P](./images/smilies/icon_razz.gif)
Not another Cursed Ravine
![Razz :P](./images/smilies/icon_razz.gif)
I used to spam this forum so much...
Re: Popolo's maps
can you update the link to Mysterious Land?
Re: Popolo's maps
Mysterious Land: http://speedy.sh/T7tTG/Mysterious-Land.rar
0Popolo: http://speedy.sh/yGHBZ/0Popolo.rar
![Image](http://s10.ifotos.pl/mini/p1jpg_waaanws.jpg)
![Image](http://s5.ifotos.pl/mini/22jpg_waaanwa.jpg)
and my new map:
![Image](http://s3.ifotos.pl/mini/11jpg_waaanxq.jpg)
![Image](http://s5.ifotos.pl/mini/22jpg_waaannq.jpg)
![Image](http://s10.ifotos.pl/mini/33jpg_waaannx.jpg)
![Image](http://s2.ifotos.pl/mini/44jpg_waaannn.jpg)
0Popolo: http://speedy.sh/yGHBZ/0Popolo.rar
![Image](http://s10.ifotos.pl/mini/p1jpg_waaanws.jpg)
![Image](http://s5.ifotos.pl/mini/22jpg_waaanwa.jpg)
and my new map:
![Image](http://s3.ifotos.pl/mini/11jpg_waaanxq.jpg)
![Image](http://s5.ifotos.pl/mini/22jpg_waaannq.jpg)
![Image](http://s10.ifotos.pl/mini/33jpg_waaannx.jpg)
![Image](http://s2.ifotos.pl/mini/44jpg_waaannn.jpg)
![User avatar](./download/file.php?avatar=633_1345373083.jpg)
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: Popolo's maps
Hi!
0popolo map:
-I dont like the desert- grass fadings in the center zone. Try to make better shapes
-"Not another Cursed Ravine
"- This fighting zone not as good as CR's.
-170 ironore per loc? wont be too less? in 90PT the ironmines will exhaust very early. Anyway I like less resources much better than infinity.
Mysterious LAnd:
-I have the similar problem -grass-desert fadings:S
-seems the fighting zone is closed->higher chances for camping
-I like how you are using the Murds tiles!-I should lern that
New Map:
-I see that spent lot time to spam lots of objects- Sometimes the less is better
Maybe removing some?
-seems promisable!
-interesting way of editing a map.
-again care about the grass-desert fading.
-I like the detailes!
Have fun drawings!
t
0popolo map:
-I dont like the desert- grass fadings in the center zone. Try to make better shapes
-"Not another Cursed Ravine
![Razz :P](./images/smilies/icon_razz.gif)
-170 ironore per loc? wont be too less? in 90PT the ironmines will exhaust very early. Anyway I like less resources much better than infinity.
Mysterious LAnd:
-I have the similar problem -grass-desert fadings:S
-seems the fighting zone is closed->higher chances for camping
-I like how you are using the Murds tiles!-I should lern that
New Map:
-I see that spent lot time to spam lots of objects- Sometimes the less is better
![Wink :wink:](./images/smilies/icon_wink.gif)
-seems promisable!
-interesting way of editing a map.
-again care about the grass-desert fading.
-I like the detailes!
Have fun drawings!
t
Re: Popolo's maps
I like objects
![Wink ;)](./images/smilies/icon_wink.gif)
Without honour, victory is hollow.
Re: Popolo's maps
Maybe this is a challenge for the players - to build a town in such restrictive place ![Wink ;-)](./images/smilies/icon_wink.gif)
![Wink ;-)](./images/smilies/icon_wink.gif)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Re: Popolo's maps
Last edited by popolo on 25 Jul 2015, 09:01, edited 1 time in total.
Re: Popolo's maps
My eyes! It burns!
Popolo, you have imagination to do nice shapes and stuff but objects spamed like this are insane i m o. It's nothing personal of course. I sometimes feel bad when looking on snow maps, I have delicate eyes. This time I suffer because i see too much at once ;( If You like it, fine, but think of the Players, you are doing maps for them i guess. Could be nice to make this view...bit nicer for eyes. But still.. good big map with nice shapes.
Popolo, you have imagination to do nice shapes and stuff but objects spamed like this are insane i m o. It's nothing personal of course. I sometimes feel bad when looking on snow maps, I have delicate eyes. This time I suffer because i see too much at once ;( If You like it, fine, but think of the Players, you are doing maps for them i guess. Could be nice to make this view...bit nicer for eyes. But still.. good big map with nice shapes.
Last edited by LadyPauline on 25 Jul 2015, 08:28, edited 1 time in total.
Re: Popolo's maps
Oh my God... really, such a object spam hurts my eyes, especially on light parts (like loc 4 or 5). However, it might be good on a jungle theme. I can see a jungle themed part on your map and maybe object spam on a jungle theme would look good. Also, what Krom said, that with some objects, that player can't build on, it might be a challenge for players to build, also a challenge for players to fight, when such objects are placed on fighting arena, but there's need to be a balance with object placement, so it's not unplayable. But right now, it's really bad, just too much, too many objects...
I like that stone mountain on loc 5. Other mountains, gold an iron, look rather boring (maybe except of the one at loc 8 and again - nice stone mountain there).
I really like the idea on loc 6, that you have to make roads on a bridge to reach something (gold, trees and coal in this case).
One more technical thing. At 110:23 there's stone mountain, that theoretically can be mined. If it's fully mined, the terrain is gonna look bad, like that:![Image](http://i.imgur.com/IUHfeey.jpg)
I know that's an extreme situation (cos for example player on loc 5 would have to build veeeeery long road to reach it), but it is possible, so to avoid that, you should make that mountain unmineable (elevate surroundings in a way, that builder won't be able to work there, check it with CanWorker passability slider in MapEd, so it's not green).
I agree with Pauline, you have nice imagination and ideas, but if you're making a map, you must remember, that there's have to be a compromise, between what you like and what's good for others, so that others could enjoy it as well.
I like that stone mountain on loc 5. Other mountains, gold an iron, look rather boring (maybe except of the one at loc 8 and again - nice stone mountain there).
I really like the idea on loc 6, that you have to make roads on a bridge to reach something (gold, trees and coal in this case).
One more technical thing. At 110:23 there's stone mountain, that theoretically can be mined. If it's fully mined, the terrain is gonna look bad, like that:
![Image](http://i.imgur.com/IUHfeey.jpg)
I know that's an extreme situation (cos for example player on loc 5 would have to build veeeeery long road to reach it), but it is possible, so to avoid that, you should make that mountain unmineable (elevate surroundings in a way, that builder won't be able to work there, check it with CanWorker passability slider in MapEd, so it's not green).
I agree with Pauline, you have nice imagination and ideas, but if you're making a map, you must remember, that there's have to be a compromise, between what you like and what's good for others, so that others could enjoy it as well.
Without honour, victory is hollow.
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