Re: Town Hall / Siege Workshop
PostPosted: 05 Jul 2013, 12:05
Good afternoon,
Might be an idea to create a second building ?
Hiring non-professional units would be done at the town hall where rebels and rogues represent your civilians.
(however i noticed that rebels have 1 attack and 3 (extra?) vs mounted units, this is the same as lance carriers (only those have +1 armor). I think this is out of balance since lance carriers are trained and rebels are not. Therefor I think rebels should have 1 less vs mounted units.)
Hiring Barbarians (in my opinion professional machines of destruction) would be done at the second building called... "Mercenary outpost" ??
Both buildings could be paid functioning like the market place. No resources are stored in this building till you 'hire' a unit. The serfs would than take the gold/wine/bread/timber etc. from the storehouse to the Town hall/Mercenary outpost and a unit is 'bought'. This way the hired-units could be paid with gold/wine/bread/timber.
Leaving the Militia and vagabond just for the barracks, as said before 1 recruit+1axe+1horse. In my opinion its the players choice to use the vagabonds or not whether they are outbalanced or not, cheap scouts but weak, might be an idea to weak them even further?
kind regards,
WhiteWolf
PS: the 'siege workshop' could be the design of the second building ?
Might be an idea to create a second building ?
Hiring non-professional units would be done at the town hall where rebels and rogues represent your civilians.
(however i noticed that rebels have 1 attack and 3 (extra?) vs mounted units, this is the same as lance carriers (only those have +1 armor). I think this is out of balance since lance carriers are trained and rebels are not. Therefor I think rebels should have 1 less vs mounted units.)
Hiring Barbarians (in my opinion professional machines of destruction) would be done at the second building called... "Mercenary outpost" ??
Both buildings could be paid functioning like the market place. No resources are stored in this building till you 'hire' a unit. The serfs would than take the gold/wine/bread/timber etc. from the storehouse to the Town hall/Mercenary outpost and a unit is 'bought'. This way the hired-units could be paid with gold/wine/bread/timber.
Leaving the Militia and vagabond just for the barracks, as said before 1 recruit+1axe+1horse. In my opinion its the players choice to use the vagabonds or not whether they are outbalanced or not, cheap scouts but weak, might be an idea to weak them even further?
kind regards,
WhiteWolf
PS: the 'siege workshop' could be the design of the second building ?