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Re: New building and possible units

PostPosted: 16 Jul 2012, 14:45
by Bo_
I have an idea for a new unit!:

Robber/Bandit
This unit would have attack and defence like militia, but it can steal wares from buildings! This unit wouldn't have charge, this button will be for stealing. After click on this button left-click, you set building to steal. After right-click on this button, you set wares to steal (if nothing is determined, or in building there aren't determined wares, units take the most expensive ware in building). Horses cannot be stealed. Each unit can transport one ware. After right-clicking on "steal button" it'll be also possible to see which wares units transport.

Unit with ware should have other animations than units without:

With:
Image
Without:
Image

This units won't can be trained, so it'll be possible to use them only if will be placed on map at start.

I realy like this idea! :)
Makes me remember playing settlers 3.

But still, I don't think it could be very useful.



What do You think about this idea? (Yes, I know this sprites don't look very good on animation (maybe will look better in game), it will be good if someone better than me will do it, or just give me a tip how to make it better.)

Re: New building and possible units

PostPosted: 16 Jul 2012, 17:18
by EDMatt
@EDMatt: I did not said "oh this isn't good " or "I think this isn't the right style", please be more constructive in your defense ) What I meant is that copy/pasting/bleaching existing houses into someone else's sketch hardly counts as a new creative work. I did not knew you are a pixel artist, my apologies. I'm graphics designer by education and I do know certain things about workflow, I was trying to give you direction, but it seems that just offended you, sorry, I did not meant to offend you.

Constructive advice: Get a general idea. Do some research. Get some reference pics of structures, wall textures, materials. Plan the house(s) looks with a mashup in photoshop. Make shaded shape of the house and only then start applying texture/facture to it. Put KaM village screenshot layer below, it will help you to control the palette/coloring.

On a side note - one of the things that makes design interesting - combinations of materials.
Illl do some research on that, I got a very busy week this week, I wont be able to draw much , Ill do some more next week.

Re: New building and possible units

PostPosted: 16 Jul 2012, 17:36
by Piko
I realy like this idea! :)
Makes me remember playing settlers 3.

But still, I don't think it could be very useful.
Just think - 20 robbers go to defeated enemy base, steal 10 crossbows and armors, go back to village, give resources to player's barracks, go once more to enemies base... and once more... :D

Re: New building and possible units

PostPosted: 16 Jul 2012, 18:11
by EDMatt
I would like the roof to definatly be golden, as for the pillars, I am thinking of doing some original stone or maybe I will come up with something else.

Re: New building and possible units

PostPosted: 16 Jul 2012, 19:00
by Piko
I would like the roof to definatly be golden, as for the pillars, I am thinking of doing some original stone or maybe I will come up with something else.
I think this storehouse don't look good, who use gold for roof of normal house? ;P I think this isn't bad - but shouldn't be for storehouse, maybe it can be enterance of a palace? (maybe this building should be big, 5x4 squares or even bigger)

Re: New building and possible units

PostPosted: 17 Jul 2012, 08:06
by Piko
I improved animations a bit. What do You think about this changes?


Image -> Image
Image -> Image

Re: New building and possible units

PostPosted: 17 Jul 2012, 08:56
by Remake 2012
I improved animations a bit. What do You think about this changes?
I like :D

Re: New building and possible units

PostPosted: 17 Jul 2012, 09:05
by Piko
I improved animations a bit. What do You think about this changes?
I like :D
Thanks ;)

Re: New building and possible units

PostPosted: 17 Jul 2012, 10:04
by Krom
Animation looks much better now :)
What is in his hands? I can see a sack on first pic, but what is on second - empty sack ?

Re: New building and possible units

PostPosted: 17 Jul 2012, 10:06
by The Dark Lord
I think so, yes.
In my opinion it would be better if he'd carry the sack over his shoulder, but that's probably hard to do.

Re: New building and possible units

PostPosted: 17 Jul 2012, 10:13
by Piko
Yes, this is empty sack.

About carrying it over shoulder - it isn't very hard to do, I'll try to made it.

Re: New building and possible units

PostPosted: 17 Jul 2012, 21:42
by EDMatt
Animation looks much better now :)
What is in his hands? I can see a sack on first pic, but what is on second - empty sack ?
Its the axe handle from the militia sprites :)

Re: New building and possible units

PostPosted: 17 Jul 2012, 21:45
by EDMatt
Image
big thanks goes to Lenny :)
Still very raw, I will work on it further.
Lenny actually picked the colours and filled in the shades (fair ammount of it) now there is only the pillars to think about, what matterial i want it to be.

Also note the right side of the roof is not fully finished, nothing is :) this is just a preview

NOTE: THE PILLARS ARE NOT SHADED, WHAT YOU SEE IS THE TILES BEHIND IT :)

Re: New building and possible units

PostPosted: 18 Jul 2012, 05:09
by Krom
Bronze roof looks cool :)

EDIT: Would be interesting to think about adding bronze as a material to KaM .. bronze cannons, gates, statues ..

Re: New building and possible units

PostPosted: 18 Jul 2012, 06:11
by Piko
I agree with Krom. :)