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Re: PAKER TEAM Maps [MULTI]
PostPosted: 23 Nov 2012, 15:54
by Da Revolution
Paker you are really ambitious!
Re: PAKER TEAM Maps [MULTI]
PostPosted: 23 Nov 2012, 18:50
by Jeronimo
PAKER, you should receive a sort of KaM medal for your contributions.
You put big efforts into making new maps, tough many times need revisions.
Overall you are a hard-working mapmaker.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 23 Nov 2012, 19:46
by Remake 2012
PAKER, you should receive a sort of KaM medal for your contributions.
You put big efforts into making new maps, tough many times need revisions.
Overall you are a hard-working mapmaker.
Thank you for those words. I like to make maps. Just

I'm glad to see in the lobby that players choose "team map."
Thanks !
OFC 512x512 in 2013

Re: PAKER TEAM Maps [MULTI]
PostPosted: 24 Nov 2012, 09:45
by Lewin
In the future:
- new size map 512x512

- map for 9 players/12 players/ (max 16 players)[/b]
I do not think the KaM Remake will EVER support 512x512 maps as it would require at least 4x the amount of CPU usage for the terrain. I think we MIGHT support up to 12 players in the future, beyond 12 is kind of unlikely since each player adds a lot more CPU usage.
I just thought I should let you know so you don't end up wasting time on something we probably won't ever support.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 24 Nov 2012, 10:15
by Remake 2012
In the future:
- new size map 512x512

- map for 9 players/12 players/ (max 16 players)[/b]
I do not think the KaM Remake will EVER support 512x512 maps as it would require at least 4x the amount of CPU usage for the terrain. I think we MIGHT support up to 12 players in the future, beyond 12 is kind of unlikely since each player adds a lot more CPU usage.
I just thought I should let you know so you don't end up wasting time on something we probably won't ever support.
Ok Lewin, thanks for information.
btw
never say never

Re: PAKER TEAM Maps [MULTI]
PostPosted: 26 Nov 2012, 16:56
by BloodTree
The same rock unfair loc

Re: PAKER TEAM Maps [MULTI]
PostPosted: 26 Nov 2012, 17:01
by GreatWhiteBear
I don't know why, but the picture doesn't load.
I waited a couple of minutes but it is still loading.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 26 Nov 2012, 21:58
by Remake 2012
The same rock unfair loc

why?
pls more information.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 27 Nov 2012, 16:52
by Ben
When I played this map, the player who started there had a hard time building and running his city because all the mountains were in the way. If you compare that location to all the others you can see that it has less room with which to work.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 28 Nov 2012, 09:54
by Remake 2012
When I played this map, the player who started there had a hard time building and running his city because all the mountains were in the way. If you compare that location to all the others you can see that it has less room with which to work.
I do nothing. I see loc 6, everything is ok
At each location you have to build differently. Location 6 is the easiest. You have only a small transition to defend.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 28 Nov 2012, 11:12
by BloodTree
When I played this map, the player who started there had a hard time building and running his city because all the mountains were in the way. If you compare that location to all the others you can see that it has less room with which to work.
I do nothing. I see loc 6, everything is ok
At each location you have to build differently. Location 6 is the easiest. You have only a small transition to defend.
Why loc 6 is unfair its simple its only this loc don`t have free space in the middle.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 28 Nov 2012, 18:19
by Ben
Exactly. With all the "rocks" around, you are forced to build around them, and have your city spread out, which leads to congestion, long deliveries, and just poor efficiency.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 28 Nov 2012, 21:49
by Remake 2012
Exactly. With all the "rocks" around, you are forced to build around them, and have your city spread out, which leads to congestion, long deliveries, and just poor efficiency.
Why loc 6 is unfair its simple its only this loc don`t have free space in the middle.
Ehh.. ok. I go to editor and another check loc 6.
but imo is ok.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 30 Nov 2012, 22:44
by Remake 2012
CENTER CASTLE(Back to Border)
Is done ! 99%
version 8p and 4p
size: 256x256
soon ----> link.
Last multi map.
In 2013 ....> Campaing ! ! !
JUHU @!
download link
http://www.tnij.org/cckam6
pls opinions.
Re: PAKER TEAM Maps [MULTI]
PostPosted: 07 Dec 2012, 13:45
by Remake 2012
CENTER CASTLE
Is still in final process
But I have new info !
Map "Clash" will be... bigger and better --- soon upadate version !