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KaM Remake -> Multiplayer Matches (now Saturdays)

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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 26 Sep 2011, 22:28

With what editor did you make that one?
Krom's MapEditor, version 0.5h (I figured the way you see the map in this version is quite alike with how you see it in KaM Remake).
By the way, you should join us one week to see what it's like :)
I tried to join last saturday, but I foolishly mixed up GMT and CMT so I was an hour late. :lol:
The map looks nice! :) I think symmetrical like that is okay, when I said I didn't like it I meant if every player has an identical starting area, just so the resources are balanced.
Well the starting areas will be pretty identical as you can see on the screenshot, but if you don't mind, nor do I.
How many players is that map intended for?
(supposed to be played 2v2)
^^
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GreatWhiteBear

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Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 27 Sep 2011, 06:24

How long do these games mostly take and how often are there breaks?
See, I need to stop at 6.
The games have gone for about 2 hours for the past few weeks. We don't take breaks as there is no pause, but you can probably leave your game running for a few minutes without anything terrible happen. (if you tell us you are AFK we can be nice and not attack you)
Do you mean 6am CET the next morning? That means 9 hours! We've never played that long.

Ok, and yes I meant that 9hours.
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ZOLTAN

Axe Fighter

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Joined: 05 Sep 2011, 22:00

Post 27 Sep 2011, 10:54

Lewin has done or has been doing a good 8 players map for next time to play,

And finally this could be the first map where we could finish playing
let us dont stop the match, if we have not enough time to finish finally the match on saturday them we need to agree to save and to continue it on sunday or on a certain day we agreed

But please let us play a match fully completely in two days if it needs that amount of time.
We have to agree and all of the palyers playing at one day have to be ready to continue the stopped match on another day we agree
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GreatWhiteBear

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Post 27 Sep 2011, 12:43

Also don't quit until you are completely beaten.
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Siegfried

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Post 27 Sep 2011, 13:30

The problem with large maps is, that people might hesitate to completely destroy a player because this throws him out of the game. Don't underestimate this aspect.
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GreatWhiteBear

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Post 27 Sep 2011, 14:08

Who'd like to help me test my map?
I send it to Lewin but he didn't had time to upload it.
It is a 1vs1 MP map but needs improving.
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Shadaoe

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 27 Sep 2011, 14:10

What would be great is a 4v4 match (with a map done for it maybe)
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The Dark Lord

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King Karolus Servant

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KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 27 Sep 2011, 15:34

By the way, If I am to make a map for 8 players, should it be like this:

Image

Or like this:

Image

Each dot represents a player. Personally I'd say the first is much better, because every position has two direct enemies. As you can see on the second picture, the players who are between the players in the corners have a huge disadvantage.

And a second question: should it be a bit symmetrical like Land of Hills or not symmetrical at all like Three Continents and Mountainous Region (but still fair)?
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GreatWhiteBear

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Post 27 Sep 2011, 16:07

I'd say the first one and not symmetrical at all.
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Shadaoe

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Post 27 Sep 2011, 16:51

I would say :
-the second, if symetrical, can do a really good 4v4 map with this sheme
-the first can be better for FFA or 2v2v2v2, and it doesn't need to be perfectly symetrical (but fait with number of entrances to bas/coal/iron ..)

I think it's up to you depending on what you want to do
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GreatWhiteBear

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Post 27 Sep 2011, 17:12

How about Three players north and south and two players closer together?
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Siegfried

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Post 28 Sep 2011, 10:01

I sort of dislike symmetrical or so called "pizza-maps".

Also, considering a 4on4, a map does not need to be completely "fair" (in the sense of the same amounts of neighbours), that's the reason why we build teams that should help each other!

Good positions for asymmetrical maps, that are still quite fair, can be found when you look at anti aliasing grids:

If you want a more or less random positioning, you could use this pattern
Image
Depending on the way you put ways (by adding mountains and valleys), this can be extremely tense.

A more symmetrical approach could be this:
Image

If you want to have a huge battlefield for epic fights, use this
Image
or that

Image

If you also want to exclude point-symmetry, there are also two suggestions for a 6 players map:
Image Image

Very interesting for building teams on a 8 players map ist the following:
Image
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GreatWhiteBear

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Location: The Netherlands

Post 28 Sep 2011, 10:51

I'd create a map in which teams will be closer together but with mountains between them, like the 6th mission of the TPR single player maps.
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Siegfried

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Post 28 Sep 2011, 12:31

I can't join you this weekend, so you have to continue last weeks game without me.
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 28 Sep 2011, 14:57

Well if it comes down to 4v4 everything is possible, but if you want to do a free for all most of those would be highly unfair.
And when it comes down to huge battles in the middle, I think most players won't go there because they would have to leave their villages and then it would be very easy for a neighbour to attack, so instead they will attack the nearest neighbour and thus the middle of the map won't be used at all. I was thinking about putting mountains between players so their area is only accessible via the middle, or perhaps placing a huge coal field there so players HAVE to go there sooner or later.

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