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Mission files document released!

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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 12 Jan 2007, 21:50

ok my lvl should be working like it should now.
Enjoy:
http://rapidshare.com/files/11426846/Mission7_Improved.rar.html

@rotahcrew, i dont have ICQ, i use msn.
@real hotdog, i hope the starting battle in my mission can beat u :D.

Nick
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 12 Jan 2007, 21:58

Retreatin?
Maybe^^, there are attackin' a little bit stupid, ill change it.
Yes, it is difficult to make a map with Quages Terrain Editor, the other one is too difficult for me.
I remember, its the first mission @ TSK and so it shouldn't be to difficult. First there were more enemys, but it was impossible to win the mission. If i make another level i use a bigger map. Tactical missions are easier than build-missions. :D
Ive changed a lot maps more, in my Profil @www.knightsandmerchants.de u can see some pics.
Look: http://www.knightsandmerchants.de/include.php?path=login/userinfo.php&id=718&PHPKITSID=b7c46958b348fc83d86b1c5655580ca8

Mission ive changed:
TSK Mission 1 = I am the enemy! Enemy changed.
TSK Mission 2 = I am the enemy!
TSK Mission 3 = Every team have more troops. Attack counter included.
TSK Mission 5 = I am the enemy! Southern player's alliance has more troops.
TSK Mission 6 = I am the enemy! Yellow Player has more troops.
TSK Mission 7 = Ive more buildings, troops, and a 3rd alliance (brown) with its own troops and Troop-Param.

TPR Mission 1+2 = Changed own and alliance' troops.
TPR Mission 4 = Alliance' has a barrack and a "Defend-point", this map works perfectly. I have added some troops to him and to me.

And at last the Tutorial = A little town with much Warriors, Bowmens and slaves. The enemy attack u. My first changed mission.

So, that was everythink i ve done untill now, but im goin to do more :D
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 12 Jan 2007, 23:34

WOW I SAW AMAZING MAN!!
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 14 Jan 2007, 15:58

ok my lvl should be working like it should now.
Enjoy:
http://rapidshare.com/files/11426846/Mission7_Improved.rar.html

@rotahcrew, i dont have ICQ, i use msn.
@real hotdog, i hope the starting battle in my mission can beat u :D.

Nick
Hmmm...its impossible to win this mission! :(
There are to much enemys.
First they are attackin ur alliance (ur alliance loose).
After that they attack you!There are to much troops of the enemy....
U should add some troops to player 0^^

PS.: I know how to play with other colors!
Im not very sure, but i hope its right^^
In my own mission i was at first yellow, yellow like in multiplayer :D
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 14 Jan 2007, 16:30

Hmmm...its impossible to win this mission! Sad
There are to much enemys.
First they are attackin ur alliance (ur alliance loose).
After that they attack you!There are to much troops of the enemy....
U should add some troops to player 0^^
Lol u can easily win starting battle, but i said its a hard mission. TIP: try to help your friend in the beginning
PS.: I know how to play with other colors!
Im not very sure, but i hope its right^^
In my own mission i was at first yellow, yellow like in multiplayer Very Happy
And indeed its easy to change your color, but i dont see the goal of it

Nick
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 14 Jan 2007, 17:17

I will say how ive changed my color^^

Simpy add a !remap_color *number*
I dont know which value is which color, but im sure i will fiure it out.
And indeed its easy to change your color, but i dont see the goal of it
??
U dont see the goal?
It would be variedly,
a lot of german ppl want to have other colors.
Unfortunately its not allowed to post how to do it into the german forum.
"game hacking"

@ nick: u have writtem into the dutch forum that the radius at !CLEAR_UP shouldnt be bigger than 18, but 20 is even good. I use 25. Always.
At some lines in the scrip the clear_up value is above 60 :shock:
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 14 Jan 2007, 18:32

yea i know, its different which every map.

BTW: here is my new mission (its amazing :p, the AI now attacks forever, u only can beat it with strategy )
http://rapidshare.com/files/11701774/Missie_14_KAM_TSK_Improved.rar.html
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 14 Jan 2007, 18:53

Ohh?
Please ignore my POst @KaM.de. I havet play the map for more than 10 minutes.
Sorry :(
What have u written? How is the Ai Attacking forever? A New command?
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 14 Jan 2007, 20:21

http://rapidshare.com/files/11716446/Mission_14_TSK_Improved.rar.html
LAST VERSION, fixed 2 problems

Well the attack type 0 is attack forever :p

Nick
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 19 Jan 2007, 21:44

Need help!

How does !Attack_Type 0(1,2,3) exactly work?
For sure, i have try out much, and it often works.
but not NOW!
I dont know whats wrong.
  Code:
!SET_AI_ATTACK TYPE 1 !SET_AI_ATTACK TOTAL_AMOUNT 24 !SET_AI_ATTACK TROUP_AMOUNT 0 0 !SET_AI_ATTACK TROUP_AMOUNT 1 2 !SET_AI_ATTACK TROUP_AMOUNT 2 0 !SET_AI_ATTACK TROUP_AMOUNT 3 0 !SET_AI_ATTACK TARGET 3 !SET_AI_ATTACK COUNTER 0 !SET_AI_ATTACK POSITION 46 4 !COPY_AI_ATTACK 0[/quote] U see, there are 2 troops lance-carriers which should attack my troops t the beginning. But they dont attack! Why? :cry:
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 20 Jan 2007, 11:06

well

Need help!

How does !Attack_Type 0(1,2,3) exactly work?
For sure, i have try out much, and it often works.
but not NOW!
I dont know whats wrong.
Code:

!SET_AI_ATTACK TYPE 1
!SET_AI_ATTACK TOTAL_AMOUNT 24
!SET_AI_ATTACK TROUP_AMOUNT 0 0
!SET_AI_ATTACK TROUP_AMOUNT 1 2
!SET_AI_ATTACK TROUP_AMOUNT 2 0
!SET_AI_ATTACK TROUP_AMOUNT 3 0
!SET_AI_ATTACK TARGET 3
!SET_AI_ATTACK COUNTER 0
!SET_AI_ATTACK POSITION 46 4
!COPY_AI_ATTACK 0


U see, there are 2 troops lance-carriers which should attack my troops t the beginning.
But they dont attack! Why?

Crying or Very sad
Well its simple, the counter cant ba 0, try 100 or 200 instead. Or u can use attack type 0
How does !Attack_Type 0(1,2,3) exactly work?
Well ther are 3 diff attack types.
- 0 is attack when amount is avaible (no counter needed + can attack whole time)
- 1 is attack with counter and will take the troops needed, if the troop arent avaible the attack will be ignored
- 2 can only be used in TPR...
  Code:
!SET_AI_ATTACK TYPE 2              // ONLY TPR (is needed for TAKEALL command) !SET_AI_ATTACK TOTAL_AMOUNT 24     // TOTAL AMOUNT OF TROOPS NEEDED FOR ATTACK !SET_AI_ATTACK TAKEALL       // WILL TAKE ALL TROOPS WHEN AVAIBLE SO CAN BE 2 GROUPS OF HORSEMAN OR 2 GROUPS OF ARCHERS OR 1 GROUP OF MELEE AND ONE GROUP OF HORSEMAN ETC... !SET_AI_ATTACK TARGET 2      // ATTCK CLOSEST BUILDING !COPY_AI_ATTACK 0 [/quote] Well i hope ths is enough explenation Nick
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 20 Jan 2007, 11:40

But in my mission there isnt a building?
!SET_AI_ATTACK TARGET 2 // ATTCK CLOSEST BUILDING
Its pure tactical^^
But thanks for help.
Still dont work.
IVe made a new player.
Ive put in code and troops.
But when i start mission they dont attack :(
Ill keep tryin
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 21 Jan 2007, 12:55

But in my mission there isnt a building?
If u want the troops to attack your troops: use TARGET 0.

BTW u can always send me the txt file and i correct it. TheUnknow007@hotmail.com
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thunderwolf

Post 22 Jan 2007, 11:49

i have got some problems with the ai as well, but i solved it by telling the enemy that he had to ''defend'' my territory-> he comes walking towards me -> attack
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 22 Jan 2007, 17:37

Finally :p

!ADD_GOAL 2 0 511 1200 // this shows the messages (ex. The barbarians will prepare an attack, be aware!). Syntax: "Item" "0" "Messagenumber" "Time"

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