PostPosted: 26 Oct 2011, 11:39
Yes and a "both" check box, so we don't have to manually change planting/cutting everytime :p
Talk about Knights and Merchants!
https://knightsandmerchants.net:443/forum/
https://knightsandmerchants.net:443/forum/viewtopic.php?t=766
I was thinking: maybe it's a good idea to show the radius' of buildings that have one..
Like:
- Quarry
- Woodcutter's
- Farm
- Vineyard
- Fisherman's
- Watchtower
- Coal mine
You can show it with a red circle / square with 50% opacity (or something). I think it would be a pretty nice idea, especially for woodcutter's and farms..
Having it create temporary "save games" during the replay could be a good idea, too, and then you can just "skip" backwards to the last save games, rather than to the start, which would make it more efficient.
Yes and a "both" check box, so we don't have to manually change planting/cutting everytime :p
Or make a slider with on the one side plant and on the other side cut.
I heard lewin speak of a woodcutter system in which you plant even when there are still trees standing, so it would be like the woodcutter would plant the one time and cut the other, with a slider you can say like 50-50 or 10-90 and when there aren't trees to cut he will plant unless you have the slider to 100%cutting.
Then forget about the replay ideas. Although if you have a 3 hour match and you want to watch the final fight, a couple of saves would be nice.5 minute intervals might be too much, but I'd say that at least a few are necessairy to watch it in a comfortable way.
I haven't yet thought of a solution for the map names. You could do it like this:
Warfare in the
Wilderness
(using my problem child as an example)
But that's a bit odd. I'll come up with something better.
Maybe this can be achieved by tabs. One tab brings you to the server list, and by clicking the other tab you return to the lobby. I just love tabs.
But I can understand if it is difficult to make it fit in the menu nicely.
Can we make woodcutters have a check box:
Plant Trees
Cut Trees
I was thinking: maybe it's a good idea to show the radius' of buildings that have one..
As for replays, I can't imagine most computers would have much of a problem executing many commands very quickly, so in a sense "skipping" forward shouldn't be too difficult... it just needs to execute all the commands up to a point in the shortest time possible (it needn't render every frame).
If it's quick enough, you could "skip" backwards as well by just having it start from the beginning again, and then treat it as a "skip forwards".
Having it create temporary "save games" during the replay could be a good idea, too, and then you can just "skip" backwards to the last save games, rather than to the start, which would make it more efficient.
You could even have it look ahead while playing the replay (i.e. make it run through the replay double-speed in the background), to have it create save-games ahead of the current point in time, allowing you to skip ahead (up to as far as it has "buffered", essentially).
I heard lewin speak of a woodcutter system in which you plant even when there are still trees standing, so it would be like the woodcutter would plant the one time and cut the other, with a slider you can say like 50-50 or 10-90 and when there aren't trees to cut he will plant unless you have the slider to 100%cutting.
Not the system I just described but you did tell me once you would make a different system in which the woodcutter wouldn't wait with planting till all trees were gone.
I think we discussed it during a match(older remake).