
KaM Remake -> Multiplayer Matches (now Saturdays)

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
I'll try to sort out an 8 player map but it's tricky because KaM doesn't have any... The resources need to be well balanced in 8 places. The best idea might be to put two players very close in a place with resources, as none of the maps really have space for 8 places with resources.
Ideas would be welcomed! (or if someone who knows how to use my mission editor wants to do it that would be great, but please let me know)


Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia

Just an IRC style channel to use to chat on when it disconnects or something would be fine, that way we can still communicate with everyone outside of the game and without spamming on the forum too much.
Lewin, do you have any clue why the Disconnects occurring?
The other kind of disconnect I've seen is when one client loses the connection to the server. (I've only seen this over the internet) I think the TCP connection between the client and the server is dropped for some random reason. (e.g. maybe your internet connection lost connection for 5 seconds) It seems to occur more frequently on bad internet connections. I am planning an "auto reconnect" feature which will reconnect the disconnected client to the server and continue the game with only a minor pause, but that won't make it into the next demo.
If I'm correct, KaM Remake does support maps larger than 176x176, right? In that case I don't see a problem.
But even so, we'd need a nice map made for us by an experienced map maker as KaM doesn't have any maps larger than 176x176. Would you be interested in making an 8 player multiplayer map for the Remake?

right?
and the only way to recognise the armies of the players on the battle field is the color of each of the players
but it would be better or more fun if the name of the palyer would be displayed abouve the head unit of all the troops right?
and this way when you are near to me with your army i immediately see who are you cause of your name is shown above your troops and the name is shown by the color you have
it would be fun to see who is who when 3 or 4 players have a war at the same time
and not to search which color is which
wha about to mention this in the forum to see how other fans think about this?
yes but i have to memories the colors with the players and with 8 players it is very difficult i think
lots of similar colors
and easy to jumble
think of playing 8 players with more similar colors
Hey guys,
ZOLTAN and I were just discussing using a different map today, and we decided on "Land of Hills", the multiplayer map from KaM. I've removed the starting troops and put it in the the Remake map structure, so please download this file and extract it to your "Maps" folder. Here's the link:
http://lewin.hodgman.id.au/kam/Temp/LandOfHills.zip
If you need any help let me know here
See you all in 5 hours!
Lewin.
P.S. Don't forget, the day has been changed to Saturday! (today)
Also the 1st and 4th players have 3 entrances to their base.
Given these statics I'd say that the 3rd player has the best position.
One question, what timezone do you use as standard?

Posts: 3822
Joined: 16 Sep 2007, 22:00
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ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
I modified Land of the Quick River to have 8 players, each one sharing a location with another player. Teams are: 1+2, 3+4, 5+6, 7+8. (anticlockwise from the bottom left) Here's the link:
http://lewin.hodgman.id.au/kam/Temp/ThreeContinents.zip
I called it Three Continents because "Land of the Quick River" is just the single map name from TPR, in multiplayer it has always been called Three Continents.
Please let me know what you think, hopefully we can play this one some time, I'd love to see a match with 8 players!
@ZOLTAN: I think that is probably a good idea, we just need to see how it looks in-game. I've added it to the features list.
@GreatWhiteBear: I think those a pretty small imbalances, and all maps will have them unless they are completely symmetrical which isn't interesting.
One question, what timezone do you use as standard?
In the first post of this thread I said the match time is 9pm CET, which is Central European Time.
I live on the east coast of Australia so I'm on AEST timezone.
Lewin.
What do you mean by "as standard"?One question, what timezone do you use as standard?
In the first post of this thread I said the match time is 9pm CET, which is Central European Time.
I live on the east coast of Australia so I'm on AEST timezone.
Lewin.
BTW, who wants to team up with me next week?
Can't really say that I am good but I certainly am not bad!
My "teddy bear" is white and fairly big, he is my mascot!
I have used GreatWhiteBear with all my KaM stuff.
I have played KaM very long but wasn't really thinking about it for sometime until I found the Remake. My little brother played KaM more often and is better but prefers other games.
How long do these games mostly take and how often are there breaks?
See, I need to stop at 6.
I am Dutch.

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
But even so, we'd need a nice map made for us by an experienced map maker as KaM doesn't have any maps larger than 176x176. Would you be interested in making an 8 player multiplayer map for the Remake?You could even just modify one of the originals or one from The New Lands.
the only way to recognise the armies of the players on the battle field is the color of each of the players
but it would be better or more fun if the name of the palyer would be displayed abouve the head unit of all the troops right?
@GreatWhiteBear: I think those a pretty small imbalances, and all maps will have them unless they are completely symmetrical which isn't interesting.



Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
How long do these games mostly take and how often are there breaks?
See, I need to stop at 6.
Do you mean 6am CET the next morning? That means 9 hours! We've never played that long.
Yes I could make one, but will KaM Remake support larger maps in future or will 192x192 be the max? (Don't get me wrong, making a map for 8 players on 192x192 is possible, but a little larger would be easier. I won't require 1000x1000 as maximum or anything near that.)
By the way, you should join us one week to see what it's like

The map looks nice!

What about a Random map just like in Age Of Empires?
btw I Applied for a channel, it's not going to be Teamspeak or Mumble but Ventrilo 8)
Glad to hear about Ventrilo. It looks good because it supports text chat as well, so people without mics can still type messages. Ideally I'd like a channel that people can "hang out" in when they want a game, and if there are enough people they can go and play one, any time.
Lewin.
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