Hi!
In this week i played some fun(-nonstandard)games, and i tried out many version of the market.
First time i saw shield seems to cheap so i decide to make 2 shieldmaker. One was next to the market and one was nearly the barrack. i had two trades and the all other shield went to the barrack. I failed.Across the desert Loc3.
*I think need some development to the perfect markeet and to the wide trades.
-If possible to controll wares of the barrack-->Can control what kind of wares into barrack, it can be possible two or three barrack->more longer games.(one barrack made only militia, another one made only range)
-Be possible to take out weapons from barrack. (Example you had 20pikes in the barracks but no more iron or coal, and want to trade that pikes some other weapons or any other things... )
-and control the inns wares same the storeHouse.
Next game was on multiland location6 where i tried to trade with only axes. Well i failed again. Axes trade to iron and iron weapons...Same problem than shields. I couldnt control to the axes where to transport-barrack or market.
Last versions of the market the payers could make 40 or more horses. Well i tried it out more than 3kind of ways. The result was nearly same:):)
Here is pictures:
first pic: play with stables and swinefarm.
second pic: Without stables. Golden Cliffs loc5
third pic:Play without goldmine, Golden Cliffs loc5.
experiences:
-oh and i felt the knights are easier to make than scouts;)
-average10-15knights in PT. I will try out with only scouts too:)
My favorite from this list is the play without
goldmine!
In other normal game what i see (and what i played) the players dont build market in the PT. So market and his little
mistake correction doesnt work realy well in the early game, or dont be any early mistake there?.
I think the market is
Overused in the endgames some maps (2-3 market/location).
I like better the previous version of the market. And missed 40horses before PT:( -its not the best tactic way, but fun...
Now do the most games seem to before without Market?
The market never be balanced maximum unusable, and finaly need to delete from the game because unusable...
Market can be better than all house. (For example: can trade easily 1-2horses/min or more. its faster than one stable/maybe two-and wont have starvation...)
PS.:
Maybe the best market should has not fixed prices. An algorythm what is counted the rersources on the map and divide with numbers of players(who will play), and calculate the prices. If the map has not enough coal then coal will be expensive...
Every map will have other prices...I know its only a dreamversion...Sorry i ate a lot sugar now...
