
Mission files document released!
Why do u need 10 attacks for each player?
I think 10 are more than enough, u can set the counter heigh, e.g. 2000-10000!
But ur right, AI is stupid!
Im making a new lvl 1 TSK with new map+new troops.
Everything works good, but the map is sometimes very boring.
And there is the stupid AI ^^
But i found a new map color=orange.
One enemy is orange on the map and on the screen very white or silver
Its funny to find out colors
I think 10 are more than enough, u can set the counter heigh, e.g. 2000-10000!
But ur right, AI is stupid!
Im making a new lvl 1 TSK with new map+new troops.
Everything works good, but the map is sometimes very boring.
And there is the stupid AI ^^
But i found a new map color=orange.
One enemy is orange on the map and on the screen very white or silver

Its funny to find out colors

well i need more then 10 attacks so i can make the AI smart, by doing attack posistion and then target, then they r more in group...
And also for like after 3 hours they stop with attacking
. It must be hard :twisted:
http : // rapidshare . com / files / 11083209 / Mission7_Improved__TESTING_ONLY_ . rar . html
ATTENTION: u must make this url fitting in your browser as im not allowed to post urls with less then 5 posts
(remove the spaces)
This is my replace for lvl 7 KAM TSK, its in testing phase so not playable, i need reactions....
Nick
And also for like after 3 hours they stop with attacking

http : // rapidshare . com / files / 11083209 / Mission7_Improved__TESTING_ONLY_ . rar . html
ATTENTION: u must make this url fitting in your browser as im not allowed to post urls with less then 5 posts

This is my replace for lvl 7 KAM TSK, its in testing phase so not playable, i need reactions....
Nick
Knight
Posts: 418
Joined: 12 Aug 2006, 22:00
Website: http://olegaasole.wetpaint.com/
Location: Canada, Toronto, Ontario
wow when it will be done?
Is it illegal to offer own maps and modiefied or own mission-files?
Nick

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
Knight
Posts: 418
Joined: 12 Aug 2006, 22:00
Website: http://olegaasole.wetpaint.com/
Location: Canada, Toronto, Ontario
Actually it isnt illgegal at all, any liability lies when you purchased KAM not to modify ofr pirate blah blah the game this was made with Joymania not Zu. If you so happen to have software however it was aqquired that can alter files or make new ones then the licence to use isnt covered in the old agreement or by any new one issued by Zu and until it is and you agree to it you can do what you want with it. as there was no official editor included in the original KAM Zu cant enforce control over third party editors based on ownership of game rights.
My level:
http://rapidshare.com/files/11375495/TSK1.rar.html
If u have some more Ideas to add in, tell me!
Its my first level, maybe the first level ever that have been relased.
Its a completly other map, not good, but it works.
Have fun with it!!
http://rapidshare.com/files/11375495/TSK1.rar.html
If u have some more Ideas to add in, tell me!
Its my first level, maybe the first level ever that have been relased.
Its a completly other map, not good, but it works.
Have fun with it!!

King Karolus
Posts: 1233
Joined: 01 May 2006, 22:00
Website: http://www.knightsandmerchants.net
Location: Finland
That mission was quite good! The terrain design was a bit lacking, but I can understand that as you'd have to spend a lot of time with the current editor to make the level look somewhat good
. Everything seemed to work as supposed, and it was fun to play. The difficulty was a bit on the easy side however, I won it on the first try (the enemy troops started retreating :shock: ??).
A quite good first completely new mission!

A quite good first completely new mission!
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