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Re: Official KaM Remake Ideas topic
PostPosted: 20 Jun 2012, 15:58
by GreatWhiteBear
for FoW I suggest using same values as the units have now when exploring unexplored territory
Re: Official KaM Remake Ideas topic
PostPosted: 20 Jun 2012, 16:09
by Jeronimo
for FoW I suggest using same values as the units have now when exploring unexplored territory
Preety conservative. If we keep standards, we cannot rise game's tactical value.
Why not making this game better? You don't lose. You win.
Serfs / Citizens: 4 tiles
Labourers / Foot soldiers: 8 tiles
Cavalry: 12 tiles
Exploring with labourers won't be annoying (because it becomes way way faster).
Re: Official KaM Remake Ideas topic
PostPosted: 20 Jun 2012, 16:14
by GreatWhiteBear
Making the game better, like starting with 4x the amount of food you'd start with originally, and then I am talking about singleplayer. Singleplayer? ya, singleplayer, you really had to have food production pretty soon.
Re: Official KaM Remake Ideas topic
PostPosted: 21 Jun 2012, 08:59
by Thomas
Making the game better, like starting with 4x the amount of food you'd start with originally, and then I am talking about singleplayer. Singleplayer? ya, singleplayer, you really had to have food production pretty soon.
Yeah, that's for sure! I kinda miss those days where you had to have food production at first else you wouldn't survive the first 60 minutes. I mean, all in all there are pretty good ideas here but imho I would also prefer to finish the Remake and then maybe add some of these ideas. Alternatively I would suggest to make those implementations optional by selecting them in the lobby.
Re: Official KaM Remake Ideas topic
PostPosted: 21 Jun 2012, 10:41
by Luki
Or make multiplayer maps without food in storhouse ^^
Re: Official KaM Remake Ideas topic
PostPosted: 21 Jun 2012, 10:59
by GreatWhiteBear
Or make multiplayer maps without food in storhouse ^^
Challenge accepted!
I GreatWhiteBear will make a 4p map with low starting food and enough fertile ground.(Start in 10days or so, still have tests to do and assignments to hand in.)
Re: Official KaM Remake Ideas topic
PostPosted: 21 Jun 2012, 12:08
by Da Revolution
Or make multiplayer maps without food in storhouse ^^
There is at least one map already without food in storehouse. L-O-S-T Survival.
Re: Official KaM Remake Ideas topic
PostPosted: 21 Jun 2012, 13:01
by GreatWhiteBear
-.-
Re: Official KaM Remake Ideas topic
PostPosted: 23 Jun 2012, 10:05
by Piko
I have an idea - change maximum size of maps to 208x208. 192x192 is a bit to small for 8p and newest release of Remake should handle bigger map without problems.
Re: Official KaM Remake Ideas topic
PostPosted: 23 Jun 2012, 10:08
by King of War
Hi,
please make limits of buildings
limit:10 Towers
limit: 1 Market
And add 5 - 6 worker and peasant more for fast start.
Re: Official KaM Remake Ideas topic
PostPosted: 23 Jun 2012, 10:26
by GreatWhiteBear
hi,
Please limit pleasure of the game.
No thanks.
Re: Official KaM Remake Ideas topic
PostPosted: 23 Jun 2012, 11:31
by The Dark Lord
please make limits of buildings
limit: 1 Market
I think this is a good idea. But I think
is even a better idea.

Re: Official KaM Remake Ideas topic
PostPosted: 23 Jun 2012, 12:12
by GreatWhiteBear
second that
Re: Official KaM Remake Ideas topic
PostPosted: 23 Jun 2012, 12:56
by Lewin
I don't like the idea of "caps" on units/buildings, it always irritates me in other games and doesn't fit KaM IMO. I don't mind the idea of options in the lobby to disable the market, towers, archers, iron, etc. so people can have different game styles. But I think things should either be blocked or allowed.
Regarding the market, how would people feel if we made it like in Age of Empires where resources become less value as you sell them, and more valuable as you buy them? This means the market can help you out for a short time, but if you keep feeding the same resource into it and buying the same thing, the prices will change and it won't be worth it. I agree it is a bit abusable.
Increasing the map size will happen but we're not sure when. Going from 192x192 to 208x208 means that map has 17% extra tiles. More tiles will slow down lots of areas of the code such as pathfinding, flood fill, updating terrain, etc. We already have occasional issues with CPU usage in big games or games with AI, we need to make sure the game can cope with the stress of larger maps.
That said, I wouldn't be surprised if the next version supports slightly larger maps.
I have holidays now so hopefully I'll get back into programming, I took a break due to exams

Re: Official KaM Remake Ideas topic
PostPosted: 23 Jun 2012, 13:11
by GreatWhiteBear
How about we take the AoE market idea, but use it globally, so if the opponent sells stone, stone will also become of less value in your market. This will force people to adapt even more.