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Re: Official KaM Remake Bugs topic
PostPosted: 18 Aug 2014, 15:17
by thunder
Heyho!
I think this bug was already reported from a back in the desert game. The bug is when the serfs cant go to the destination house with wares and change his road map without roads. I mean the serfs walking with stones but some enemy soilders blocked the road. The serfs did their jobs but i dont think that was a fair situation there.:S the correct way has to be continue the trip behind the soilders on the road and not across the field immediately to the tower.:S
I know this is hard programming. Maybe this isnt important at some wares, but at the towers mainly if the road is block directly because of the towers.:S
OKay i know i couldnt explain this but check please this replay around 69mins on the top when axers are on the tower road.
Thank you! And nice feutures are there! r6547
Re: Official KaM Remake Bugs topic
PostPosted: 18 Aug 2014, 17:10
by pawel95
New weird bug with spectators. It´s ok now, you cannot click ready if you haven´t the save HOWEVER I got the save, clicked ready and the host changed the save to autosave01. I hadn´t this one and it said "Game started" the others were already on the map (freezed) but I staid in lobby with 0 ms ping

I could normaly chat with the other players xd
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2014, 15:17
by The Knight
Oh hey. Is the German Forum alive btw?
No this behaviour isn´t correct. I have played this mission like 1 month ago and it was nearly perfect, but it seems like something has changed since RC1-RC2. I won´t play the whole campaign now again

maybe after the next RC.
Can you just tell me if that
happens every time? So if you restart the mission, the same thing happened? I am asking, because it might be not a problem with the mission itselves (it shouldn´t be, because noone changed the missionscript), so it´s probably a general AI problem:
Xbows don´t search for the next building, after they finished the first one
EDIT: I see, one xbow is shooting, Lewin might that be a problem with the AI code then? As far as I know the xbow group only go to the next building, if NO SINGLE xbow has the distance to a building, so noone is shooting. On this photo it looks like one xbow would be in range?!
About the Bug I mentioned above, it doesn´t happen anymore

Probably it was, beacuse I just downloaded Vatrix´ sp mission here from the database and put the folder into the mapfolder, while kam was running. If it happen again, I will make a report again

I've uploaded a Save TSK10 in RC2.
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2014, 15:34
by The Knight
I think in M11 TSK is also something strange, the number of serfs is too big. I don't know if this is just normal.
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2014, 17:58
by Ben
I always thought of that as part of the game. As a kid, I enjoyed the massive massacre of serfs

Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2014, 18:09
by pawel95
I always thought of that as part of the game. As a kid, I enjoyed the massive massacre of serfs

Well it is a part of the game. The original TSK/TPR missions had the same "problem", but it´s normal. If for example an AI player has a huge army, he needs many serfs. If there is no feeding in that moment or the soldiers die, it´s normal that some serfs or many serfs have no job

I rather have something like that, then too few serfs (in some sp maps from fans/not original ones) where half of the army die, because there are not enough serfs xD However I will check this special case, to make sure that it´s really no bug.
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2014, 18:50
by Skypper
In the original game you could also massacrer the recruits if you destroy the barracks

Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2014, 18:58
by pawel95
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2014, 19:42
by The Knight
I always thought of that as part of the game. As a kid, I enjoyed the massive massacre of serfs

Kid? I am every time enjoyed if I kill with bowmen the enemy citizen. Like a boot on a ant hill. xD
Re: Official KaM Remake Bugs topic
PostPosted: 19 Aug 2014, 19:44
by Skypper
you can, but in TSK most of the time there were like 20 recruits in the barracks.
Not sure if that still is, but in most SP there are 5 recruits in it, so no more mass massacre.
Re: Official KaM Remake Bugs topic
PostPosted: 20 Aug 2014, 09:30
by The Knight
Plz check Mission 13 TSK. I think the green troops attack the player in TSK v1.3 but in RC2 Remake he waits for player activities.
In Mission 14 you can see the green enemy army in south at start position. In original TSK the map is invisible/black. You can only see the watchtowers.
Re: Official KaM Remake Bugs topic
PostPosted: 20 Aug 2014, 11:15
by pawel95
I always compare the Remake Campaigns with the newest patch. SR3 TPR, so it´s possible that it´s correct. Thank you for the report, I will check these things.
Re: Official KaM Remake Bugs topic
PostPosted: 20 Aug 2014, 17:56
by The Knight
I always compare the Remake Campaigns with the newest patch. SR3 TPR, so it´s possible that it´s correct. Thank you for the report, I will check these things.
It would be better playing Campaigns. You'll see many issues. TPR14 example. The green enemy in south makes bullshit, he didn't attack yellow enemy, he attack my watchtowers and after destroying them the soldiers stay arround and do nothing (they should go home). The green enemy also build houses, thats not correct. He builds them in front of his towers, that's stupid.
Re: Official KaM Remake Bugs topic
PostPosted: 20 Aug 2014, 18:15
by pawel95
Well I like to have people that actualy like the campaigns and play all missions in a row, and report problems/differences (too easy or too hard) here. I played in 2014 the TSK campaign around 2 Times completely I think and the TPR campaign 1 time. You have to understand that many new problems come with newer versions, otherwise I would have finished my job already

sure I miss also some smaller things (for example if an attack after 3 hours is missing, because I finish the mission after 2 hours

). So yeah, I write down everything into a notepadfile and start overwatching these things soon. Thanks again for the reports.
If a player builds sth different/"stupid" that´s the fault of the new AI builder, but if you say he doesn´t build completetly in the original game, I will take a look into it also.
Re: Official KaM Remake Bugs topic
PostPosted: 26 Aug 2014, 05:29
by K@T
It's probably not a mistake, but the mechanics of the game, but ... when you attack an enemy unit using swordfish, it is well, but when you do it archer , they always "go there" and can not be set to attack . Can you manage to fix it?