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Re: Official KaM Remake Ideas topic
PostPosted: 28 May 2012, 13:04
by The Dark Lord
I'd prefer it if old messages would disappear after a while to prevent accumulating. A reminder now and then seems useful to me.
Re: Official KaM Remake Ideas topic
PostPosted: 29 May 2012, 06:11
by The Dark Site
The messages should be easier to delete. A right mouseclick on the message should be enough. You can also add a button to delete all messages.
Re: Official KaM Remake Ideas topic
PostPosted: 29 May 2012, 13:52
by sado1
What about making the scrolls red for every "empty mine/lake/no stone" message and leaving normal colour for every "empty house" message? Also, delete all messages and /or right-click to close are good ideas.
Re: Official KaM Remake Ideas topic
PostPosted: 31 May 2012, 23:08
by Kruciprdel
hi,
What do you think about the castle, which functioned so like a warehouse. It would be possible to take away guns from him, and also we could stop bringing some weapons. We have a problem on a maps with the rapid exhaustion of the gold mines, and then we need to change in the marketplace, best change weapons for gold, when for weapons we have not any soldiers.
Today i play game and ax went into the castle instead of the marketplace

Re: Official KaM Remake Ideas topic
PostPosted: 31 May 2012, 23:33
by Lewin
We are planning to improve the message system eventually to prevent being spammed. We haven't decided how it will work yet.
We are planning to allow weapons to be taken from the barracks to the market, and block certain weapons like in the storehouse.
Re: Official KaM Remake Ideas topic
PostPosted: 04 Jun 2012, 17:13
by Piko
There are !SET_AI_NO_BUILD command in KaM scripts. It blocks build houses for AI. But it also blocks repairing buildings. I think command, whats block build houses, but don't blocks repeairing will be good.
Can do you do something that?
Re: Official KaM Remake Ideas topic
PostPosted: 06 Jun 2012, 04:04
by Lewin
You're right Piko, that is a much needed feature which I planned for a while but never bothered to add because we haven't been focused on AI. I have added it to our proposals list.
Re: Official KaM Remake Ideas topic
PostPosted: 07 Jun 2012, 11:19
by Kridge
I dont want to be irritating, but shouldnt the first page be updated? I think it is a little behind? Just to keep a clear vision on whats there, whats coming and whats not...
Re: Official KaM Remake Ideas topic
PostPosted: 08 Jun 2012, 22:57
by T*AnTi-V!RuZz
I dont want to be irritating, but shouldnt the first page be updated? I think it is a little behind? Just to keep a clear vision on whats there, whats coming and whats not...
Yeah, you're right. Unfortunately I have too little time to read through all of the new ideas and what not.
Maybe Lewin and Krom can update the first post.
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jun 2012, 01:58
by Vjeetn
Don't know if this has been suggested yet (don't feel like going through 46 pages now

):
The buttons for de-/increasing weapons manufacturing have to be clicked once per item.
It would be nice (my mouse would appreciate it more then myself lol) if you could just hold the left mouse button until the desired number is reached.
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jun 2012, 03:19
by Lewin
We don't really have time to keep the first post updated either, we'd rather spend our time programming the game. It doesn't seem like a high priority to me.
@Vjeetn: You can right click on the buttons to add/subtract 10. I've added your idea to our proposals list, we might add it eventually.
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jun 2012, 08:03
by Krom
@Vjeetn: As Lewin said there's already a way to set up a usual requirement of 50-60 items in 5-6 clicks with right mouse button. We can add the OnHold feature to some buttons, but that seems rather low priority.
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jun 2012, 09:44
by Vjeetn
Oh thx, I had no idea this was already implemented. Maybe I should read the manual instead of playing all the time haha

Cool! But I agree, these things have low priority. Besides, with the current add/subtract 10 with a right click I'm satisfied.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Jun 2012, 08:23
by bodek
Hey I don t know is it idea but i have noticed that in KAM Remake you have to feed your soldiers and serfs less often than in oryginal KAM i think it should be changed to oryginal values.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Jun 2012, 10:24
by pawel95
bodek, i think it will be changed by the next release. I read sth at castlesand, because s.o. other said it, that in orignal TSK are other conditions like in the remake!