Page 44 of 179
Re: Official KaM Remake Ideas topic
PostPosted: 16 May 2012, 19:52
by Da Revolution
I agree with the Dark Lord
Re: Official KaM Remake Ideas topic
PostPosted: 17 May 2012, 09:13
by Kamil
And what do you think the introduction of points such as buildings, people and army, displayed in real time during a game? An interesting view who is at what stage of the game.
Re: Official KaM Remake Ideas topic
PostPosted: 17 May 2012, 12:11
by Da Revolution
An interesting view who is at what stage of the game.
I kinda like it that you just don't know about their stage of the game. Maybe it even causes people to leave before the game end because of that.
Re: Official KaM Remake Ideas topic
PostPosted: 17 May 2012, 16:24
by Mulberry
Guys i have very important thing here! Remake need hotkeys! I heard my warriors complained abou it! They want more control from player!
Is it possible to make "ctrl+number" hotkeys?

Re: Official KaM Remake Ideas topic
PostPosted: 17 May 2012, 21:38
by Lewin
Hotkeys are planned.
Re: Official KaM Remake Ideas topic
PostPosted: 19 May 2012, 07:45
by Piko
The system you suggest, with points for every soldier, sounds quite complicated. Also, how do you determine how many points a soldier is worth?
Just iron units will be most worth, leather less, and units without an armor will be least valuable. Maybe cavalry will be a bit more worth than infrantry.
And I have an new idea. Maybe player who lost connection in game and was kicked by the host can join server later? It should be good. I hate when an player lost connection and game becomes boring (it's almost guaranteed team without kicked player will win).
Re: Official KaM Remake Ideas topic
PostPosted: 19 May 2012, 09:25
by Lewin
We've planned a button "return to lobby" which stops the game (saves it) and takes you back to the lobby. New players can then join and replace missing players. (or the same ones)
We kind of need file transfers for that to work so the save can be sent to new players.
Re: Official KaM Remake Ideas topic
PostPosted: 19 May 2012, 11:10
by kamil
It' s possible to pause multiplayer game?
Re: Official KaM Remake Ideas topic
PostPosted: 19 May 2012, 11:25
by Lewin
It' s possible to pause multiplayer game?
Not yet, it's planned.
Re: Official KaM Remake Ideas topic
PostPosted: 19 May 2012, 12:56
by Kamil
Great.
Re: Official KaM Remake Ideas topic
PostPosted: 20 May 2012, 13:21
by pawel95
What is about the idea to make human vs computer maps, like CoOp´s but the human will not be in the same team?
How do you think?
Re: Official KaM Remake Ideas topic
PostPosted: 20 May 2012, 13:48
by Lewin
When we have a standalone AI you will be able to do that by playing a normal map and putting AIs on it. Until then if someone makes a good quality map like you described we would include it

Re: Official KaM Remake Ideas topic
PostPosted: 21 May 2012, 20:29
by sado1
@Kamil, when you click Save map name is suggested for savegame title. No need to take extra space to display that static info.
I think he meant that the map (not its name) should be visible (as Da Revolution understood it). Like, there's entire map (no buildings though) visible but fogged - you know where are the mines etc., so you can plan better.
I like this idea, because, as Kamil points out, it gives a better chance to players who don't know all the maps. I know most of the older (pre-r3392) maps well, so they're not a big deal for me, but it's annoying to play an unknown map against players who are much better than you, furthermore, they know the maps better than you. I love playing with good players (I don't mind losing, it's the only way to learn - and it's still fun if I lose after a fight!), but the only thing that should matter is my brain versus enemy's brain. I know that you can learn by playing too but it takes time. Lots of players (including me) used the editor to look up the map and plan your stuff, unfortunately some people used the editor for other things which made the devs block both cheating and looking up the map in the new version.
I understand it may be not a common idea in RTSes to have the entire map uncovered at start, but KaM is a bit different, because placement of the buildings and planning is very important.
I think you should be able to adapt to the part you do see.
I would agree with all my heart, if I wasn't playing against someone who doesn't adapt, but just knows what to do because he's playing the map 100000th time.
Re: Official KaM Remake Ideas topic
PostPosted: 22 May 2012, 00:04
by Darkaway
I agree with sado1, and I do the same thing....
And just one question to Krom or Lewin, is there anyway to the KAM Remake make randon maps, like AOE? Obviosly not on the actual remake but on others releases.
Re: Official KaM Remake Ideas topic
PostPosted: 22 May 2012, 03:19
by Lewin
I think exploring the map is part of the fun of KaM. Also it's no fun if you can always see exactly what your enemy is doing and what his defences are. Part of the fun and skill is guessing what your enemy has and making strategic decisions.
Random map generation would take a lot of work... KaM maps are far far more complicated than AOE maps. In AOE it's fine to place different terrain and resources quite randomly. In KaM high quality maps take a lot of work to make and heights are very important. I don't think it will be possible to make the computer generate quality random maps.