Re: Ideas - New Units and Buildings (Brainstorming)
Edit: And Here it Is!
The White would be the players color here.
Edit: And Here it Is!
The White would be the players color here.
Also walls without gates/that limit the way you can surround yourself :
-is not realistic (no need to explain here)
-won't improve the gameplay (it's my opinion only) : if you build some walls, without gates, that only can reduce the entrances, the only effect you'll have is giving your enemy a good way to siege you and totally block your village
you'll have is giving your enemy a good way to siege you and totally block your village
- If we put gates, it would surely be overpowered. Gates are walls that only allow your troops to pass, aren't they? I could already imagine the effects that would have
- if you build some walls, without gates, you can reduce entrances to fully open maps, you can block entrances to other maps that have few entrances already, and those would have even fewer.
- though i see your point, i don't think i can answer this dilemma.
block your village from what? don't you want to block your village? they wont siege you if you make your walls around your village.
How about available after Barracks, gold melter and at least one weapon producing building have been build?
To finish this quite long post, the impacts of the "walls" feature on the gameplay could be desastrous, even if it sounds self-evident in a medieval game, it doesn't sound self-efident in kam (for me).
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Crossbowman
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Haha nice. The first is from Age Of Empires II, or not?![]()
I like it. Good work, with which program have you done this work? Photoshop only?
Good work! Graphically, it fits in KAM nicely. Now the question is: can it fit in gameplay wise?
Sure, it would be kind of "cool" to have walls and moats and battering rams, but the game would be unplayable.
Crossbowman
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It fixes nothing. Lets compare them with militia.
Stones till death: 3 vs 1
Hit chance of tower: almost 100 vs 66(estimation)
so 2 militia would have the same chance against a tower as a battering ram.
BUT... The ram is slow and can't kill the serfs, which would result in the towers being resupplied.
The ram costs 5timber and other stuff, a militia costs 2timber and 1 gold.
No damage from ranged huh?
One militia walks up to the ram and destroys it. No need for ranged.
This is the worst balanced unit.
I also don't agree with leather. Why did the battering ram have hides on top?
The hides were soaked with water to prevent the ram from catching fire.
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