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PostPosted: 27 Jan 2007, 16:50
by Hitandrun
or is it Dmaps=TPR, Smaps=TSK and Mmaps=Standard multi-play maps

PostPosted: 27 Jan 2007, 18:58
by Krom
Of course that is it. You can check this simply by opening them in KaM Editor.

PostPosted: 28 Jan 2007, 12:08
by Hitandrun
Of course that is it. You can check this simply by opening them in KaM Editor.
Cheers, what files/folders does the terrain editor use? to edit the terrain, as i think the images for the bridges would be there as well

PostPosted: 30 Jan 2007, 16:33
by Merchator
Hmmm...what up?^^
Is this editor project paused?
If yes:
Are u going to finish it?
If no:
What are u coding now?

:D

Erhmmm....i will change my signature, or better: ill correct it!

PostPosted: 31 Jan 2007, 16:28
by Krom
Almost finished objects display/placing.

Beta will be available around end of this week I think.

PostPosted: 01 Feb 2007, 00:52
by olegasole
YESS! i cant wait to see a decent editor! i ill be cheating nuts nut

how? i just delete or put bad terrain on the soldiers to win!!

PostPosted: 02 Feb 2007, 13:38
by Krom
KaM Editor version 0.1 is ready to download at: link

@Olegasole: It's up to you if you want to cheat in SP game :wink:

PostPosted: 02 Feb 2007, 13:59
by Merchator
Good!
Now this editor is much better than quages one, and its BETA!
I wondering about when its finish!
What are u going to add in next?

PostPosted: 02 Feb 2007, 14:08
by Krom
I've skipped Beta stage right to 0.1 version :)

I didn't decided what to do next or improve. Your ideas ?

PostPosted: 02 Feb 2007, 15:20
by Litude
Allowing one to place tiles one by one is a much needed freature (creating bridges etc.).
Another not so much needed but could be useful would be mass height editing, I mean lowering/rising the height of the map by a specified sum. It could be useful if you want to create a canyon, but realize that the game doesn't allow lower terrain. Editing every piece of terrain by hand would take a lot of time, so this feature could be needed.

Also, what is this "save project" thing?

PostPosted: 02 Feb 2007, 17:26
by Krom
@RealHotdog: That are very usefull options, I'll add them to to-do list and hopefully implement in next version release.

Meanwhile ...

KaM Editor got help file, updated "New map" menu and smoothly moved to version 0.1b 8)

PostPosted: 02 Feb 2007, 19:34
by Krom
... and after few more hours there version 0.2 available.
I've added single tile painting mode.

PostPosted: 02 Feb 2007, 20:45
by Krom
Current status of "todo" list:
{TODO -oKrom : resource brush with fixed supply}
{TODO -ojbsnorro : copy/paste map pieces}
{TODO -ojbsnorro : random tiling}
{TODO -ojbsnorro : terrain which can't coexist next to each other}
{TODO -ojbsnorro : Ctrl+Z}
{TODO -ojbsnorro : descreasing the height brush}
{TODO -oKingHarold : KAM TKE format support}
{DONE -oRealHotdog : single-tile editing}
{TODO -oRealHotdog : Global height editing /extra menu/}
{TODO -oMerchator : Random map making}

As you see there are many features to add 8)

PostPosted: 03 Feb 2007, 19:15
by Litude
I noticed that you cannot alter brush size while placing single tiles, is this intentional?
Also when you have opened a map and then try to open help it won't find it. Your program tries to find it from the folder where the map is located.

Good work! :) Seems like you still have plenty left :?

PostPosted: 03 Feb 2007, 19:32
by Krom
Single tile mode is supposed for precise editing, am I right ? I don't think it needs brushes. Though handy copy/paste function may be very good there :)

I need to fix that bug, thanks for report.