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Re: Andreus' Maps
PostPosted: 28 Jan 2014, 13:09
by woloszek
Cool, Luki will be really happy

. About normal random edition, yes I think this might be in TOP list

Re: Andreus' Maps
PostPosted: 28 Jan 2014, 14:24
by vovets1
Full random is really bad idea. Too imba...
Re: Andreus' Maps
PostPosted: 28 Jan 2014, 19:03
by andreus
No, it's cool
played 18 games, wolo vs Luki. Luki won 10:8

Re: Andreus' Maps
PostPosted: 29 Jan 2014, 10:47
by andreus
More random, this time on Ambushed
Game 1
Game 2
Download:
http://speedy.sh/4Qr8f/Ambushed-Random-Edition.rar
Re: Andreus' Maps
PostPosted: 29 Jan 2014, 10:59
by Tiank
This... is... Sparta...
I mean: madness!
There'll be a lot of fun on these random editions!
Still waiting for Coastal Encounter Scored Random Edition (that's a long name). Maybe even full random? (Then I could have a chance to win on that map for once...)
Re: Andreus' Maps
PostPosted: 29 Jan 2014, 11:54
by pawel95
I hope lewin won´t include all those random maps, just because we will have like 50 maps, with 2 variations for each of them-.- Maybe there should be a possibility to script like a mutator in the lobby or when the game starts "random" / "Normal".
Re: Andreus' Maps
PostPosted: 29 Jan 2014, 12:20
by Kamykos
We played a lot of times on Full random snow croos and that was the craziest and funniest tactics I ever played. One time Luki had like 30 swords

. Another time he had only townhall units like rebels, slingers(this guys who shoot stones). Anyway it is great when you win with weaker army against stronger

. About ambushed random... Just madness xD.
Re: Andreus' Maps
PostPosted: 29 Jan 2014, 12:23
by andreus
I don't ask to add all random maps, but please add Snow Cross and Ambushed

Re: Andreus' Maps
PostPosted: 29 Jan 2014, 12:32
by pawel95
I don´t ask/say anything about it also. I just told my idea, to avoid spamming many variations of one single map.
Re: Andreus' Maps
PostPosted: 25 Feb 2014, 10:38
by andreus
It's time to present a new map. Coop for 4p. And again... defense!
In this mission you should defeat 30 attacks. Enemy armies will grow with every next wave. You have a lot of weapons but at start you can equip only militias. Stronger troop can be unlocked by killing enemy soldiers (for example Knight costs 1250 kills, pikeman 400, axe fighter 100 kills). Gold is limited, you get 15-20 chests for every wave. There's a chance to get townhall units (rogues, vagabonds, rebels) when you equip militia or train recruits. Ranged units count is also limited: every player can equip only 40 ranged units.
Download:
http://speedy.sh/B29px/Castle-Defenders.zip
Re: Andreus' Maps
PostPosted: 27 Feb 2014, 17:32
by andreus
Special for wolo, Kamyk, Luki...: it's possible to survive almost all waves ;D We survived 26-27 waves of 30, here is screenshot:
We played on old version of the map. Differences are:
- No timer (now we have timer which shows time before wave comes)
- Sword Fighter cost was 800 (now 750 kills)
- No chances to get vagas (now 30% chance since 15th wave)
Re: Andreus' Maps
PostPosted: 27 Feb 2014, 18:14
by vovets1
Really good map, and after 13-15 waves it gets hard. Before 13th map is really easy =)
P.S 40 ranged is normal.
Re: Andreus' Maps
PostPosted: 27 Feb 2014, 18:41
by andreus
thx
well, I present next coop map for 3 players - Lakeland.
Overview:
AI city:
Locs:
AI on this map is strong, there are 3 defenders and 4 attackers. Attacks start after one hour of the game. First attack is full leather, next are stronger.
Statistic screenshot from old version (now mission is a bit easier

)

Re: Andreus' Maps
PostPosted: 27 Feb 2014, 18:45
by vovets1
6:30 o_O
OMG!!!!
Re: Andreus' Maps
PostPosted: 27 Feb 2014, 18:54
by andreus
not so much
