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Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 18:18
by dicsoupcan
you could add asia in the mix

Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 18:34
by woloszek
Let me think... why you gave time to the end of the summer (for mapmakers ofc).. if you didnt check maps yet... strange :rolleyes:

Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 19:03
by Ben
Let me think... why you gave time to the end of the summer (for mapmakers ofc).. if you didnt check maps yet... strange :rolleyes:
I have no idea what you mean.

Anyway, instead of everyone complaining, you could volunteer to help testing ;)

Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 19:28
by woloszek
Let me think... why you gave time to the end of the summer (for mapmakers ofc).. if you didnt check maps yet... strange :rolleyes:
I have no idea what you mean.

Anyway, instead of everyone complaining, you could volunteer to help testing ;)
I think you understand me well :P Mapmakers should have more time for map with dyn... script (e.g. maybe Tef might be able to finish his map, and others guys too). This is only my mind (H) , Actually I make campaign, so.. keep your fingers crossed :wink:.

Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 19:36
by Ben
No, I didn't understand you before; otherwise I wouldn't have claimed ignorance, obviously.

Anyway, the deadline was there for a competitive reason. It wasn't meant to get the competition done quickly.

Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 19:40
by Shadaoe
The deadline was fine, having this deadline is what kept us motivated (at least it did for me).

Of course we're all impatient, but let the judges take their time ( especially this insane american :P )

Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 19:44
by Ben
Don't mess with insane Americans ;)

Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 20:44
by The Dark Lord
Indeed, there are just too many of them Shad. :P

Re: Dynamic Script Mission Competition

PostPosted: 31 Oct 2013, 20:55
by sado1
Indeed, there are just too many of them Shad. :P
Thankfully only one in this game xD

Re: Dynamic Script Mission Competition

PostPosted: 17 Nov 2013, 06:16
by Lewin
I've judged two missions so far :) How are the other judges going?

I'll try to provide good feedback on the code, and maybe write some general suggestions on the forum for making scripts more readable, shorter (less repeated stuff) and easier to maintain.

Re: Dynamic Script Mission Competition

PostPosted: 17 Nov 2013, 06:50
by sado1
I'll try to provide good feedback on the code, and maybe write some general suggestions on the forum for making scripts more readable, shorter (less repeated stuff) and easier to maintain.
Oh my god, does that mean you will have to read scripts like Florescence or Shad's gamemode? Poor Lewin... xD

Re: Dynamic Script Mission Competition

PostPosted: 17 Nov 2013, 07:23
by Ben
I've judged two missions so far :) How are the other judges going?

I'll try to provide good feedback on the code, and maybe write some general suggestions on the forum for making scripts more readable, shorter (less repeated stuff) and easier to maintain.
I've only written one review; though I want to expand on it. I've played some of the multiplayer missions but It's extremely hard to find testers, and it will be even harder to figure out balance (Balance will be judged instead of difficulty in the multiplayer missions).

I wanted to have The Dark Lord, you (Lewin), and I play all at the same so we could talk to each other/chat while playing multiplayer. It would be great for judging, but considering our timezones...well it couldn't get more complicated :P

Re: Dynamic Script Mission Competition

PostPosted: 17 Nov 2013, 09:24
by Krom
@Lewin: That's a good idea, some kind of FAQ on scripts :)

Re: Dynamic Script Mission Competition

PostPosted: 17 Nov 2013, 10:32
by Lewin
I'll try to provide good feedback on the code, and maybe write some general suggestions on the forum for making scripts more readable, shorter (less repeated stuff) and easier to maintain.
Oh my god, does that mean you will have to read scripts like Florescence or Shad's gamemode? Poor Lewin... xD
That's kind of my point, Shadaoe's script is 85kb, but the KaM Remake codebase (just the parts we wrote, no libraries) is over 2.9mb (the largest single file is 163kb, and 12 files are over 50kb). Yet the KaM Remake is still easy to maintain because it's well structured and abstracted. That's what you'd expect since Krom and I are more experienced, but hopefully we can help these new programmers to improve with some kind of FAQ/hints page :)

Re: Dynamic Script Mission Competition

PostPosted: 17 Nov 2013, 12:05
by Skypper
dam if i knew you would study my script i would have add more description lines.
but far as i know my script isn't very hard

good luck with testing ;)