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Official KaM Remake Ideas topic

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kocsis1david

Crossbowman

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Post 10 Apr 2012, 16:15

Re: Official KaM Remake Ideas topic

I didn't mean implementing Town Hall, I was speaking about units that are in the Town Hall in TPR.
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Kamil

Post 10 Apr 2012, 22:32

Re: Official KaM Remake Ideas topic

I have an idea.
The builder should have options such as "build only way" or " build only buildings." Construction of the city should be faster.
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Krom

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Post 11 Apr 2012, 05:44

Re: Official KaM Remake Ideas topic

@Kamil: That would not work because you can not identify by looking at worker if he is a "roadmaker" or a "housemaker" when he stays/walks.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

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Post 12 Apr 2012, 11:55

Re: Official KaM Remake Ideas topic

Yes, I'm a big fan of the town hall and the siege workshop. However, like Krom said it AT FIRST it is better to build the standard things from TPR/TSK which should be implement without add sth. KI-build for example.
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The Dark Lord

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Post 12 Apr 2012, 14:23

Re: Official KaM Remake Ideas topic

@The Dark Lord: The minimap preview is only fully revealed in multiplayer. In singleplayer you see the same as you do at the mission start, so usually most of the map is black.
Ah you're right. Sorry. But don't you think that co-op missions should be unrevealed too?
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Lewin

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Post 12 Apr 2012, 16:29

Re: Official KaM Remake Ideas topic

Ah you're right. Sorry. But don't you think that co-op missions should be unrevealed too?
Yeah they should, the lobby needs to understand coop missions better in general. The users should not need to set teams and the AI players, it should just automatically put the players on the human team and only allow you to select that. It's on the todo list.
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caykroyd

Crossbowman

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Post 13 Apr 2012, 16:10

Re: Official KaM Remake Ideas topic

I was thinking of something different for the lobby.
It would be exactly as it is now, except that the "players list" would be full of empty slots - with fixed locations. Then each player would click on a slot and "sit" and select their team, and whoever doesn't assign to a location when the game starts sits on one of the empty slots randomly... The host would be allowed to swap people's places and teams if need be

Why?
That way, I can, for example, set the teams in all the slots and put random players...

Just a suggestion I thought about. Probably not worth the trouble, though.
Last edited by caykroyd on 13 Apr 2012, 20:20, edited 1 time in total.
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Garnu_Thorn

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Rogue

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Post 13 Apr 2012, 19:50

Re: Official KaM Remake Ideas topic

Here, this came to me as I struggled to find a keyboard equivalent to a mouse command: Have zoom in/zoom out as a keyboard command, too, not to sanction those that have no such thing on their mouse from ever using that feature. I think there should have been a keyboard command for that, and if there is, the help page should have that information. There isn't much else I can say about it, though.
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GreatWhiteBear

Knight

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Post 13 Apr 2012, 22:21

Re: Official KaM Remake Ideas topic

I think there should be something like getting off your lazy ass to get a decent mouse.
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Garnu_Thorn

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Post 13 Apr 2012, 23:10

Re: Official KaM Remake Ideas topic

That's right, I'm lazy, I own a track ball. Can you think of a way to put a mouse wheel on that? Maybe it has been done, but I have no interest in mouse wheels.

Since you bashed my idea, fine, I'll get the proper software so I can use that feature on my mouse. I was content with it as it was, but........
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Lewin

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Post 13 Apr 2012, 23:49

Re: Official KaM Remake Ideas topic

I think a keyboard shortcut for zooming is a good idea. I find it hard to zoom on my laptop when I'm using the touchpad (i.e. when I don't have my mouse with me or when I'm using it on my lap somewhere without a surface to use the mouse on) It has that bit you can slide along the side to emulate a scrollwheel, but it's not very accurate or friendly to use.
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Krom

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Knights Province Developer

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Post 14 Apr 2012, 08:21

Re: Official KaM Remake Ideas topic

Keyboard zoom is a good idea, I agree as well.

@Lewin: Looks like we need a section in settings to allow to redefine the keys, like many games do now.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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GreatWhiteBear

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Post 14 Apr 2012, 08:51

Re: Official KaM Remake Ideas topic

I am sorry, I can't even believe I just said that... It was rude and uncalled for. I apologize.
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Garnu_Thorn

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Post 15 Apr 2012, 01:58

Re: Official KaM Remake Ideas topic

Apology accepted. On the mouse issue, though, I am working with Logitech, the makers of my mouse to find out specifically if the drivers support Legacy back when this mouse came out. So far I'm waiting for a reply, and I've also managed to screw up my P/S 2 port on Logitech's support instructions.

Technically speaking, though, with keyboard shortcuts and a bit of programming, any mouse activated build or feature can be implemented, but then again it would feel like Age of Empires all over again, ctrl-b=barracks, ctrl-e=house, ctrl-l=stables, etc. With the way any building is only available after succession, this might be tedious.
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Freakey

Farmer

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Post 16 Apr 2012, 13:24

Re: Official KaM Remake Ideas topic

Just a question (or a quick suggestion): are there coming new single player maps in the next update? The ones that are in it now are starting to get boring hehe :P

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