
Official KaM Remake Ideas topic

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: Official KaM Remake Ideas topic
Re: Official KaM Remake Ideas topic

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: Official KaM Remake Ideas topic
Re: Official KaM Remake Ideas topic

KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

Rogue
Posts: 54
Joined: 20 Oct 2011, 22:00
KaM Skill Level: Beginner
Yahoo Messenger: garnuthorn
Location: Green Bay, WI
Re: Official KaM Remake Ideas topic
I know you are working on territory during peacetime, but I thought I'd toss that out. Maybe there's a beta unit still kicking around that could be used for that.

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Re: Official KaM Remake Ideas topic

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Re: Official KaM Remake Ideas topic
@The Dark Lord: The minimap preview is only fully revealed in multiplayer. In singleplayer you see the same as you do at the mission start, so usually most of the map is black.
Re: Official KaM Remake Ideas topic
- The second type of marshes (Units can go after him, but are 40% slower) maps using the marshes, they will be more difficult and more varied. I should add that this does not require taking any new graphics!
- Folding of land, mountains and hills are formed. Units that come up the hill should go slower. A unit that descend down the two options should go normal, go faster. (because normal is that as you walk from the mountain (and down) you go faster)
- Larger maps than 192x192
- Multiplayer maps up to 12 players. (When they introduced larger maps)
////////////////////////////////////////////////////////////////////////////////////////////////
- Change in the number of boards and stones on the individual buildings:
Quarry -
wood - 2x
stone- 1x
why ?
As you can see the entire building is made of boards. The stone is just at the entrance, The structure is so lightweight wood consumes little
Woodcutter's
wood - 4x
stone- 1x
why ?
As you can see the entire building is made of boards. The stone is just at the entrance. The building has a lot of planks of wood.
Sawmill
wood - 4x
stone- 2x
why?
Almost the entire building with wood, stone found on the floor and the walls.
Schoolhouse
wood - 4x
stone- 6x
why?
Building entirely of stone, wood keeps the stones in the middle.
Inn
wood - 5x
stone- 6x
why?
One of the larger buildings in the game. A large number of stone and wood.
Farm
wood - 5x
stone- 4x
why?
One of the larger buildings in the game. A large number of stone and wood.
Mill
wood - 4x
stone- 3x
why?
3x stone will suffice. optimal resources
Bakery
wood - 4x
stone- 4x
why?
adding one stone. The building contains a lot of stone.
Swine farm
wood - 4x
stone- 3x
why?
no change
Butcher's
wood - 3x
stone- 5x
why?
change of raw materials. The stone building is more than wood
Fisherman's
wood - 3x
stone- 3x
why?
small building, few resources
Vineyard
wood - 4x
stone- 3x
why?
no change
Gold mine
wood - 2x
stone- 2x
why?
small budilding
Coal mine
wood - 4x
stone- 2x
why?
+ wood
Metallurgist's
wood - 3x
stone- 5x
why?
tall building made of stone, less wood
Weapons workshop
no change
Tannery
no change
Armory workshop
no change
Stables
no change
Iron mine
no change
Iron smithy
no change
Weapon smithy
no change
Armor smithy
wood - 4x
stone- 4x
why?
add stone
Barracks
wood - 6x
stone- 7x
why?
largest building in the game, a large number of stone.
Town Hall
wood - 5x
stone- 6x
why?
small building that barracks
Storehouse
wood - 4x
stone- 6x
why?
the building is more stone than wood
Watchtower
no change
Siege Workshop
wood - 5x
stone- 1x
why?
wooden building in the whole. I dont see stone...
////////////////////////////////////////////////////////////////////
and..... upgrade buildings !
Watchtower v2.0
stone 3x
wood 4x
HP = 350 ( + 100 )
This same tower but most HP
- assistant throwing the tower should have a greater range !!
- archers standing on the hill should have a longer range. Mountains should have two degrees of increasing coverage + 1 and + 2
////////////////////////////////////////////////////////////////
Change Characters
Barbarian:
4x attack
0x defense
chatchet ( make in Weapon smithy

chatchet = 1x iron + 1x wood
Town Hall
Warrior
4x attack
3x defense
chatchet ( make in Weapon smithy

chatchet = 2x iron
armor = 2x iron armor
Town Hall
Rogue
1x attack
0x defense
bow ( make in Weapons workshop )
bow = 1x bow
Town Hall
Rebel
1x attack + 3x attack chorses
0x defense
peak ( make in Weapons workshop )
peak = 2x peak
Town Hall
Vagabond
2x attack
0x defense
1x horse
ax = 1x ax ( make in Weapons workshop )
Town Hall
interface Town Hall should resemble that of Barracks !!!
Re: Official KaM Remake Ideas topic
WHY? Every construction material is 50 hp.
AND it has always been like this and it doesn't contribute to game balance.
Archers standing on hills was already an idea, but it would be hard.
Also, if units on a hill have +1, then they would be able to shoot other units on a hill, height would be equal but range would differ.
Re: Official KaM Remake Ideas topic

He will be armed by a hunting long bow and axe or shot sword.
what do you think about it?


Re: Official KaM Remake Ideas topic
Re: Official KaM Remake Ideas topic


Re: Official KaM Remake Ideas topic
Re: Official KaM Remake Ideas topic
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Return to “Ideas / Suggestions”
Who is online
Users browsing this forum: Amazon [Bot] and 1 guest