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Re: Results of multiplayer games

PostPosted: 03 Mar 2014, 10:43
by TheRagingBullet
had a crazy pt army yesterday :D

still lost the game though...

Re: Results of multiplayer games

PostPosted: 05 Mar 2014, 16:44
by Ben
Ow, that is nice. I see a little problem with towers though ;)

Re: Results of multiplayer games

PostPosted: 11 Mar 2014, 22:35
by Nader
Long game again.

Re: Results of multiplayer games

PostPosted: 11 Mar 2014, 23:26
by Ben
Long game on Cursed Ravine, what a surprise!

Re: Results of multiplayer games

PostPosted: 12 Mar 2014, 00:17
by Bludmaster
Where Kam will go with games like this? Rly ....

Re: Results of multiplayer games

PostPosted: 12 Mar 2014, 10:23
by Weekend
i really hope that this map will be replaced by v. 12

Re: Results of multiplayer games

PostPosted: 12 Mar 2014, 13:07
by Killer!!
I think that that idea is realy nice, the game would be played on much much much different maps what is better then always the same map.
I even think there are people who played like 20 KaM games but all on cursed ravine.
I think it's a realy good idea, but this is actually for another topic

Re: Results of multiplayer games

PostPosted: 19 Mar 2014, 15:53
by Tiank
Really nice game we had on Conquest :).

Left team: Rathdowhun (David), Aldaron, The Dark Lord
Right team: Pawel, TianK, Killer

We all had very good teamwork, there were some moments when we had to fight on at least two frontlines and every fight was exciting!

Aldaron played for the first time on this map and he did great job!
Conquest GG.7z
Image

Some tips:
- don't use ranged to block Barracks' entrance. Enemy soldiers will push them back.
- never feel safe near Dark Lord's Barracks :)
- don't spam beacons in hectic situations, it's more annyoing than helpful (2-3 would be enough)
- capture as much as you can as fast as you can
- communicate - it's very imporant!

Re: Results of multiplayer games

PostPosted: 19 Mar 2014, 16:06
by pawel95
Hehe, why there is noone uploading any conquest game when I have most killed units or did just decent? However when I f*** up a bit, there is a post about it (TDL, do you feel same as me? :lol: )
However nice tips Tiank and yeah it was a nice game. :mrgreen:


However I don´t agree with that tip :$
- don't spam beacons in hectic situations, it's more annyoing than helpful (2-3 would be enough)
Ok you are mainly right, but I know quite some people, who have like total no reaction and at least 10 beacons are needed, that she/he finally takes his horses away from incoming pikes. I won´t write any names :D just wanted to make clear that in my opinion, some more beacons are better than too few and your team will loose because of that (H)

Re: Results of multiplayer games

PostPosted: 19 Mar 2014, 16:31
by Tiank
It's hard to do 134* things at once and in addition look at some beacon someone placed. I agree, more beacons are good (up to 10), but not 2072* beacons at once (yes, I counted). I won't write any names WHO did it ;).

In that game I didn't feel that someone did bad. Sometimes only one tiny mistake means lost game. However, I feel, that I could do better than that, but in my opinion, teammwork was more important here than micro or kills.

*I may exaggerated a bit.

Re: Results of multiplayer games

PostPosted: 19 Mar 2014, 16:35
by pawel95
Ok, if you shall mean for example me, thank you for the feedback :D but in some eco game, when a guy is nearly losing his whole PT army just because of a bad position of his army or because he is going into an unscouted area, then I rather like to "spam" beacons until he reacts. Often it really works and he saves his army in the last second and I am pretty sure that in most cases one beacon would be ignored completly. Specialy when you fight at 2 or more frontlines, like you just said. It´s just like "ah one Beacon somewhere, he wanna show me a funny spot of Sado´s new map here ( :D ) but I have to concentrate on the fight here. Will be for sure nothing important."
Nevermind let´s go back to the "replay" topic itself: We had a really good communication and when I said that I need help at top, my team came and helped me :)

Re: Results of multiplayer games

PostPosted: 31 May 2014, 10:29
by Tiank
A great game we had on Wild Land :D. Most interesting part begins around 0:02:30 :). Full length: 9 minutes. Worth watching!

Re: Results of multiplayer games

PostPosted: 25 Jul 2014, 08:46
by Killer!!
Here a replay of a game played on Back in the desert yesterday.
I found it a nice replay because you can see how powerfull horse/iron ruch can be against a decent army :P

Re: Results of multiplayer games

PostPosted: 28 Jul 2014, 23:23
by Killer!!
Just played a nice game on golden cliffs, nothing special but i liked the gameplay :D

Re: Results of multiplayer games

PostPosted: 04 Aug 2014, 23:01
by Keiz
unpredictable result - Monkey won :D
5 august 2014.jpg