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Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 21:25
by Ben
I don't agree with this at all. Maybe after I've won, I want to see what my enemy was doing at a certain point just out of curiosity? Or maybe I want to see exactly how the scripter worked out certain details?

Watching the replay before you've won a mission is cheating, and you're not going to stop a cheater if he wants to cheat. He could just open the file with the editor, for example. All this is doing is penalizing honest players.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 23:51
by The Dark Lord
How are you opening a campaign map in Remake's editor?
I don't see what's fun about watching what an AI player does, and if you want to see how the script works you'd better read the script instead.

Re: Official KaM Remake Bugs topic

PostPosted: 13 Jul 2013, 04:21
by Ben
How are you opening a campaign map in Remake's editor?
Just open the respective map's map file with Krom's editor, or place it into a single mission and load it with the Remake editor.
I don't see what's fun about watching what an AI player does...
I personally see plenty of points, especially with dynamic scripts. Maybe I want to see what the enemy looked like at the beginning of the mission? Maybe I am curious if I made a mistake by not attacking after I defeated the enemy's attack? Etc., etc.
... and if you want to see how the script works you'd better read the script instead.
That's just another reason why disabling replays is pointless: you won't stop a cheater anyway.

Re: Official KaM Remake Bugs topic

PostPosted: 13 Jul 2013, 06:54
by skorpikk
Hi
When I wanted to play, I did everything according to instructions, but there is no game in the list, even when I pushed search several times. Antivirus is disable same as firewall. I tried it with friend and servers from here as well http://www.kamremake.com/servers/ so what should I do to make it run?
thanks for answer
I'm not exactly sure what your problem is, can you explain it more clearly? You can't see any servers on the multiplayer screen? Do you see the servers on http://www.kamremake.com/servers/? And do you see the announcements at the top of the multiplayer screen? Remember the server list could take a few seconds to load so give it some time.
I found out how to solve,it was wrong version of the game,I downloaded different version and it works fine :-)

Re: Official KaM Remake Bugs topic

PostPosted: 13 Jul 2013, 08:30
by Lewin
I agree with Ben, if people really want to "cheat" and see what the AI is doing then why should we try to stop them? There are millions of ways to cheat on campaign maps, with F11 you can open them in the editor (File -> Edit Map), you can copy them to your Maps folder, you can use F11 to reveal the map or place infinite soldiers, you can use external tools like my editor, you can set "reveal all" in the script so you can see everything when you start the mission, etc. I also think it's important to be able to see what the AI is doing if people really want to. Of course we shouldn't force people into situations where they see the entire map, but if people want to do that then I don't think we should stop them.

I also don't see a problem with letting people watch the AI in replays. Viewing the replay is a choice players make, if they haven't won yet and don't want the mission to be spoiled then they shouldn't look at the replay. However, I think singleplayer relays could start with the human player selected, but players can choose "show all" if they want to see the entire map. That way you can still look at a replay of what you did without revealing everything, unless you want to. Do you think that would be a good compromise?

Re: Official KaM Remake Bugs topic

PostPosted: 13 Jul 2013, 08:41
by The Dark Lord
Well no, it's not a good compromise, but at least it's something... :P

Re: Official KaM Remake Bugs topic

PostPosted: 13 Jul 2013, 10:51
by Shadaoe
I think it's good to be able to see the whole map if you want to, especially for testing purpose as ben said.

Re: Official KaM Remake Bugs topic

PostPosted: 16 Jul 2013, 21:11
by Nissarin
Another update on ERangeError dedicated server crash, I'm not sure if this the problem has been addressed but I was unable to find anything in the commit messages so...
  Code:
=========== KaM Remake Scripting Demo r5503 Dedicated Server =========== Log file: /srv/localhost/kam-stable/Logs/KaM_Server_2013-07-16_22-52-23-092.log Settings file: /srv/localhost/kam-stable/KaM_Remake_Settings.ini 2013-07-16 22-52-23 Using protocol for clients running r5503 2013-07-16 22-52-23 Server: Listening on port 56789 2013-07-16 22-53-14 Server: Client 55 has connected to room 0 2013-07-16 22-53-14 Server: Host rights assigned to 55 2013-07-16 22-53-25 EXCEPTION: ERangeError: Range check error 2013-07-16 22-53-25 *** STACKTRACE *** $00000000004AFB02 line 611 of ../../KM_NetServer.pas $00000000004BADBA line 210 of ../../KM_NetServerLNet.pas $00000000004BE9EA line 1056 of ../../Common/LNet/lnet.pp $00000000004C1390 line 1511 of ../../Common/LNet/lnet.pp $00000000004C4A71 line 172 of ../../Common/LNet/sys/lepolleventer.inc $00000000004C0D3F line 1433 of ../../Common/LNet/lnet.pp $00000000004BB4C8 line 286 of ../../KM_NetServerLNet.pas $00000000004ADE58 line 311 of ../../KM_NetServer.pas $0000000000463E10 line 94 of ../../KM_DedicatedServer.pas $0000000000417751 line 58 of KaM_DedicatedServer.dpr $0000000000417FBE line 166 of KaM_DedicatedServer.dpr *** END STACKTRACE ***
This might be helpful, crash right at the server startup ;) The client number seems suspicious considering the fact server just started.

Now the bad news - the reason I had to restart server is because it got killed by kernel after eating 8GB of RAM, unfortunately there is no hint in logs where the leak came from, sorry.

Re: Official KaM Remake Bugs topic

PostPosted: 19 Jul 2013, 18:31
by Categoricus
Third time I had a crash on Center Castle Looting. Short description is attached as an image. The debugger form was also unresponsive, so further details were unable to fetch.

Re: Official KaM Remake Bugs topic

PostPosted: 20 Jul 2013, 04:52
by Ben
I believe that I reported this before; though I don't remember if it was addressed. Anyway, horses are considered wares by the statistics. Since they are immediately taken to the barrack, shouldn't they be considered weapons?

Re: Official KaM Remake Bugs topic

PostPosted: 20 Jul 2013, 17:36
by WollongongWolf
As far as I know horses are counted as a weapon (not sure if as well). Reason is one lad in my game quit, in the stats he got stuck at having produced 5 weapons, but his iron smitties didn't do a thing and he had no wooden weapon production, but he did have a stable containing 5 horses, so that's why I assume horses are counted as weapons :P. Always thought though weapons are wares as well?

Re: Official KaM Remake Bugs topic

PostPosted: 21 Jul 2013, 02:15
by Ben
They are wares, without doubt. I just tested it again to make sure, too :P
Always thought though weapons are wares as well?
You means that weapons are added to the total wares count? I never suspected this. That would be quite silly in my opinion.

Re: Official KaM Remake Bugs topic

PostPosted: 21 Jul 2013, 04:33
by Lewin
A ware is any type of resource in KaM, e.g. trees, coal, flour, horses, axes, shields, etc. The "wares produced" count and graph include all types of wares. So yes weapons are included in the total wares count, what's wrong with that? A weapon is any resource which is used at the barracks, so it includes horses, which seems reasonable to me.

Re: Official KaM Remake Bugs topic

PostPosted: 21 Jul 2013, 14:46
by Ben
I just tested it, and horses are indeed counted as weapons and wares. However, all other weapons are not like this. Whether it is a sword, leather armor, or lance-- these are all counted only for the weapon count and not for the ware count.

So by your understanding, Lewin, horses are the only resource that works correctly in the statistic count.

Re: Official KaM Remake Bugs topic

PostPosted: 22 Jul 2013, 19:04
by Remake 2012
5503

when I load map in editor.