Page 33 of 55

Re: Official KaM Remake Bugs topic

PostPosted: 30 Jun 2013, 15:40
by Lewin
One other thing what I already asked you when we tested together the Flaggame.
Will the pol. translator fix the formatting of the "Army is hungry" message up to the next relese? Because the problem is, its unreadable,sepcialy when you play a 3 hours game and a few minutes ago all your troops went hungry, you can´t read then your normal(missing citizen) messages also, because the letters are overwritting each "others" :lol:
We asked the translators to check those messages but understandably not all of them have enough free time. Maybe you can fix it for us?
1. Run TranslationManager.exe
2. Select POL and ENG as visible languages
3. Select data\text\text.%s.libx
4. Use search to find the text you want to change
5. Fix it
6. Click save
7. Test in-game
8. Send us the file data\text\text.pol.libx.

Re: Official KaM Remake Bugs topic

PostPosted: 30 Jun 2013, 19:19
by pawel95
Yeah. I translated some maps/campaign so I should fix that fast, I will send the fixed file via skype to you or Krom :D

Re: Official KaM Remake Bugs topic

PostPosted: 01 Jul 2013, 19:21
by Remake 2012
Crash r5503

I played in MP, I and 7 AI, map Bad Mountains

Podpis problemu:
Nazwa zdarzenia problemu: APPCRASH
Nazwa aplikacji: KaM_Remake.exe
Wersja aplikacji: 0.0.0.0
Sygnatura czasowa aplikacji: 2a425e19
Nazwa modułu z błędem: ntdll.dll
Wersja modułu z błędem: 6.1.7600.16385
Sygnatura czasowa modułu z błędem: 4a5bdb3b
Kod wyjątku: c0000005
Przesunięcie wyjątku: 0002dece
Wersja systemu operacyjnego: 6.1.7600.2.0.0.256.1
Identyfikator ustawień regionalnych: 1045
Dodatkowe informacje 1: e8ad
Dodatkowe informacje 2: e8adce1c2b9e7be834b4063ac3c53863
Dodatkowe informacje 3: e8ad
Dodatkowe informacje 4: e8adce1c2b9e7be834b4063ac3c53863

Re: Official KaM Remake Bugs topic

PostPosted: 07 Jul 2013, 18:46
by Remake 2012
Crash report r5548

when I copy area.. in other map to other map :/

"Range Check error"
I could not send the error report, the servers busy :/
But I have bugreport ( I send mail)

:D

Re: Official KaM Remake Bugs topic

PostPosted: 09 Jul 2013, 12:23
by dicsoupcan
i have no idea what is supposed to happen when you brush around plowed fields, but this was the end result :

Image

Re: Official KaM Remake Bugs topic

PostPosted: 09 Jul 2013, 13:50
by Lewin
i have no idea what is supposed to happen when you brush around plowed fields, but this was the end result
Thanks, that's a known issue.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 02:39
by Ben
I came across a very strange bug today while testing something. If you train any citizen (with the exception of a laborer) at a school that has no connecting road, the citizen will disappear; lost in oblivion.

Of course, this isn't very important because buildings can't be built without a connecting roads. However, I thought that since we now have dynamic scripts, this could actually become a problem for some creative scripter.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 06:59
by Lewin
I came across a very strange bug today while testing something. If you train any citizen (with the exception of a laborer) at a school that has no connecting road, the citizen will disappear; lost in oblivion.

Of course, this isn't very important because buildings can't be built without a connecting roads. However, I thought that since we now have dynamic scripts, this could actually become a problem for some creative scripter.
Thanks for the report, I've fixed it. The units don't disappear, they just refused to step out of the house unless the tile they are stepping to is road.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 10:27
by dicsoupcan
It would have been funny if you place a raod and suddenly 5 citizens pop out of the school :P

Anyway i found a funny little bug with the stormattack, you will probably know what i mean whenever i show this screenshot and replay:
2013-07-12_00002.jpg
ninja troopers.rar

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 11:01
by Bence791
As far as I know Lewin already fixed it. Check the codepage http://code.google.com/p/castlesand/source/list.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 11:05
by dicsoupcan
i keep bringing old news lately it seems, maybe i'll check on castlesand before posting fomr now on.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 11:53
by skorpikk
Hi
When I wanted to play, I did everything according to instructions, but there is no game in the list, even when I pushed search several times. Antivirus is disable same as firewall. I tried it with friend and servers from here as well http://www.kamremake.com/servers/ so what should I do to make it run?
thanks for answer

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 12:26
by Lewin
It would have been funny if you place a raod and suddenly 5 citizens pop out of the school :P

Anyway i found a funny little bug with the stormattack, you will probably know what i mean whenever i show this screenshot and replay:
Thanks for the report. As Bence said it's already been fixed but we still appreciate the report because it might not have been noticed yet.
Hi
When I wanted to play, I did everything according to instructions, but there is no game in the list, even when I pushed search several times. Antivirus is disable same as firewall. I tried it with friend and servers from here as well http://www.kamremake.com/servers/ so what should I do to make it run?
thanks for answer
I'm not exactly sure what your problem is, can you explain it more clearly? You can't see any servers on the multiplayer screen? Do you see the servers on http://www.kamremake.com/servers/? And do you see the announcements at the top of the multiplayer screen? Remember the server list could take a few seconds to load so give it some time.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 18:37
by dicsoupcan
Maybe NOW i come with something new, when you cancel a mission you only see your own army graph as implemented. But if you watch the replay you can still see the army grapsh of all enemies, so there is a workaround for this implementation.

Re: Official KaM Remake Bugs topic

PostPosted: 12 Jul 2013, 18:45
by The Dark Lord
Indeed, but what's even worse: you can see the whole map unrevealed. I think you should only be able to see what the human player can see (in single player obviously).