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Re: Release candidate
PostPosted: 16 Jul 2014, 17:42
by Ben
After downloading a map from the lobby, the map is placed in the "downloaded maps 'list.'" Okay, no problem, but this list cannot be accessed from within the map editor. It's very annoying to have to exit the editor to load a downloaded map.
(forgive me if this has already been reported)
Re: Release candidate
PostPosted: 20 Jul 2014, 18:39
by andreus
After downloading a map from the lobby, the map is placed in the "downloaded maps 'list.'" Okay, no problem, but this list cannot be accessed from within the map editor. It's very annoying to have to exit the editor to load a downloaded map.
(forgive me if this has already been reported)
enjoy

Re: Release candidate
PostPosted: 20 Jul 2014, 18:49
by Ben
Yay
(Although the menu graphic needs fixed. I'm assuming Lewin does that)
Re: Release candidate
PostPosted: 20 Jul 2014, 18:58
by andreus
hah, forgot about that bevel.
fixed

Re: Release candidate
PostPosted: 20 Jul 2014, 19:59
by pawel95
How about a delete button also there?

I mean, this way you can fast see which map you have here and decide if you wanna keep it or not?!

Re: Release candidate
PostPosted: 21 Jul 2014, 02:23
by Lewin
How about a delete button also there?

I mean, this way you can fast see which map you have here and decide if you wanna keep it or not?!

There's not much space there for that... but maybe if we make the list grow when you have extra screen space (like the in-game statistics tab does). It also bothers me that in-game I can't select a map by typing the name, since it's using a simple ListBox not a ColumnBox (a ColumnBox without a header and only 1 column looks the same as a list anyway). Andreus are you interested in making those changes?
Re: Release candidate
PostPosted: 21 Jul 2014, 08:24
by thunder
Hey!
Last time i got a replay, but unfortunately rewrite with a next one, and i needed that replay. :S Name of the replay was only downloaded. Is that possible to hold the replays with different name?
Could be good. And if the map isnt necessarry then could be deleteable. Now i dont see how could we rename or save them. The game was epic for average users.

And no players already who still have that rply.
Thanks!
t
Re: Release candidate
PostPosted: 21 Jul 2014, 08:49
by sado1
Well, a folder with last 20 autosaves (but copied when quitting the game, instead of the usual 1 minute autosaving period) wouldn't be a bad idea at all. Had this pain many times as well.
Re: Release candidate
PostPosted: 21 Jul 2014, 12:26
by andreus
How about a delete button also there?

I mean, this way you can fast see which map you have here and decide if you wanna keep it or not?!

There's not much space there for that... but maybe if we make the list grow when you have extra screen space (like the in-game statistics tab does). It also bothers me that in-game I can't select a map by typing the name, since it's using a simple ListBox not a ColumnBox (a ColumnBox without a header and only 1 column looks the same as a list anyway). Andreus are you interested in making those changes?
Yeah, selectig map like in main menu sounds good

About making the list grow, not sure.
We discussed with Krom these lists, what about just keep 2 lists (SP and MP) in MapEd main menu and within MapEd, add new column to ColumnBox - MapStatus (Official/Downloaded) and sort by this status instead of 3 lists? Downloaded maps are mostly MP so we have 2 MP maps lists now. But this idea is not that good IMO - we have management interface to move DL maps to MP, so 3rd list is needed in main menu...
Re: Release candidate
PostPosted: 21 Jul 2014, 14:51
by Krom
When adding new features we should not base our development on elements we have added just because we have added them. We should think about the situation as a whole and then suggest our best solution, and only then implement it.
In the case of maps I think we should think about the bigger picture first and see if there's really need to separate DL maps from MP maps the same way we separate MP maps from SP. I think we should not do such separation, because DL maps are just the same MP maps that just didn't made it into the official pack (because of time, quality, etc.). So what really separates MP maps from DL ? Almost nothing, just a presumption that official MP maps are "top quality" and DL maps are "dark horses". Why invent complex "interface to move DL maps to MP" if the whole thing is just about map creation date (before or after next release) and presumable map quality. IMHO we could be just fine with an indication of a map being official (golden tint text) and unofficial (silver tinted text). No need to move the maps around whatsoever.
As for programmatic point of view, which should serve the game, not guide it, we can just scan MP maps from 2 locations - MapsMP and MapsSP into a single list. No need to have the "move" interface or special column at all.
Re: Release candidate
PostPosted: 21 Jul 2014, 15:19
by pawel95
One weird thing, that happened yesterday

:
Player 1 is host. He wanna be spectator for the next hour because he is afk. He gives player 02 the host then move to "spectators" and set ready. Player 02 leaves the lobby, the host goes back toooooooo... Surprise

Player 01, who is afk and can´t start a game. While there were 4 other players in that lobby.
I know it worked like "give last man, who was host, the host back" but maybe it would be possible to make an exception, that spectators shouldn´t be the host, automaticly when other players are still in that lobby?!
Re: Release candidate
PostPosted: 21 Jul 2014, 15:46
by Krom
What about if we add a new feature, a sort of check and indication, if player has been inactive for more than N minutes, he gets a clock icon near his name and cant become host unless he is active again?
Re: Release candidate
PostPosted: 21 Jul 2014, 15:55
by Tiank
That sounds great!
Re: Release candidate
PostPosted: 21 Jul 2014, 15:56
by pawel95
Not sure. Yesterday it was like:
Player X:" I go afk, play some games without me, I´ll give host to player Y. BRB"
2 seconds later: Player Y left the game
So in this special case, these N minutes wouldn´t help because it was like 2-3 seconds later when he gave the host to someone else and this guy just left

However it might be a nice feature in general .
Other question is: How you let the Game check if someone is "active"? Sometimes you some players wait like 1 hour in a lobby, until they get 8 people.
Re: Release candidate
PostPosted: 21 Jul 2014, 17:27
by Krom
Maybe a third state for a "ready" button - unready/ready/away, so that players could set "away" status right away? =)
Activity can be measured by lack of mouse cursor movement within games window.