Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 29 Apr 2014, 14:24
Also, if there are spectators in game, when you return to lobby, they can select any colour.

Talk about Knights and Merchants!
https://knightsandmerchants.net:443/forum/
https://knightsandmerchants.net:443/forum/viewtopic.php?t=2068
Also, if there are spectators in game, when you return to lobby, they can select any colour.
I meant that they can't... Sorry, didn't notice mistake earlierAlso, if there are spectators in game, when you return to lobby, they can select any colour.
You can place rally point in MapEd when moving barracks
There's also a bug in SP, in map selection menu, if there are many enemies (more than 7 I think), their flags don't fit:
Not only enemies btw. Victory conditions' images too - check To the Capital for example
also maybe allies' and defeat conditions' images/flags don't fit.
Did this beta change any ai behaviour? because AED02 which worked fine in the official release, now is kind of broken in the beta. first of all the rebels attack right from the start, which is not meant to be. But more interesting, the rogues who normally act fine are really acting weird in this release. i noticed the same on range dunits in the maze, but i thought that was a problem in the dynamic script itself.
anyway here is the replay.
procedure FeedEveryone;
var allunits : Array of Integer;
var temporaryNumber : Integer;
begin
for i:= 0 to 5 do
begin
temporaryNumber := Length(States.PlayerGetAllUnits(i));
allunits := States.PlayerGetAllUnits(i);
if temporaryNumber <> 0 then
begin
for j:= 0 to (temporaryNumber-1) do
begin
Actions.UnitHungerSet(allunits[j], States.UnitMaxHunger);
end;
end;
end;
end;