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Re: Official KaM Remake Ideas topic
PostPosted: 13 Jan 2012, 05:45
by Ben
Ummm, why not just use a key combination to enable a cheat menu?

Re: Official KaM Remake Ideas topic
PostPosted: 13 Jan 2012, 06:57
by themyth
i tried speedpace 80 this is more good than normal speed more smooth you can try it too

Re: Official KaM Remake Ideas topic
PostPosted: 14 Jan 2012, 13:12
by FeyBart
Ummm, why not just use a key combination to enable a cheat menu?

Sounds better to me.

Re: Official KaM Remake Ideas topic
PostPosted: 15 Jan 2012, 11:14
by tekK
I need a "non-stop button" for producing axes, bows and so on.... so that i can't forget producing weapons, when in a battle
Re: Official KaM Remake Ideas topic
PostPosted: 15 Jan 2012, 13:07
by GreatWhiteBear
They are going to have a % system. So, you can just put it on 100% so they will produce them continuously.
Re: Official KaM Remake Ideas topic
PostPosted: 15 Jan 2012, 13:17
by The Dark Lord
Oh god no, not that...

Re: Official KaM Remake Ideas topic
PostPosted: 15 Jan 2012, 13:40
by GreatWhiteBear
besides the original
Re: Official KaM Remake Ideas topic
PostPosted: 15 Jan 2012, 21:24
by Freakey
I was thinking and thought of something nice, like different town styles. As example a Barbarian town, where everything is in that style. It requires quite a lot of new sprites, but I think it is a nice idea. What do you guys think?
Re: Official KaM Remake Ideas topic
PostPosted: 15 Jan 2012, 23:18
by Lewin
Oh god no, not that...

What's wrong with that? The idea was you can set it to 30% bows, 70% axes and he'll divide his work between axes and bows according to that. Otherwise micromanagement becomes very difficult, e.g. I only want a few shields (maybe 20%) and mainly iron armor, but I can only achieve that by adding a few shields to the order every few minutes to make sure he mainly makes iron armor.
But we'll still have the current system of ordering a specific number, and the player can choose which one he wants to use.
Re: Official KaM Remake Ideas topic
PostPosted: 15 Jan 2012, 23:30
by caykroyd
Oh god no, not that...

What's wrong with that? The idea was you can set it to 30% bows, 70% axes and he'll divide his work between axes and bows according to that. Otherwise micromanagement becomes very difficult, e.g. I only want a few shields (maybe 20%) and mainly iron armor, but I can only achieve that by adding a few shields to the order every few minutes to make sure he mainly makes iron armor.
I think he thought (like i did when i saw it), that the current system would be REPLACED by the % system. That would be awful. I'll give you an example of mission 1 TSK. You have limited leather armour. If i wanted to make 20 bows with that armour, with this % system would complicate it. Its good the old system will still be allowed to be used, cos sometimes i have limited resourses (wood mostly), and i only want to make a few weapons for them not to be depleted
But we'll still have the current system of ordering a specific number, and the player can choose which one he wants to use.
Thank god
I was thinking and thought of something nice, like different town styles. As example a Barbarian town, where everything is in that style. It requires quite a lot of new sprites, but I think it is a nice idea. What do you guys think?
That's not a bad idea. But i suppose you didn't know (or i think you wouldn't have suggested) that we don't have many spriters at the moment

Re: Official KaM Remake Ideas topic
PostPosted: 16 Jan 2012, 00:17
by The Dark Lord
Caykroyd is right, I thought it would be replaced! I don't object against the plans to have a percentage system besides the normal system.
@Lewin
Would it be an idea to make a FAQ? I've seen some questions here and on kamremake.com that are very similar/completely the same, and you probably receive even most of the questions in mails. Now personally I don't mind because I don't have to answer them, but I can understand if you would get tired of it. Instead of writing long explanations you could just simply link to the FAQ over and over again.

Re: Official KaM Remake Ideas topic
PostPosted: 16 Jan 2012, 17:33
by Freakey
I was thinking and thought of something nice, like different town styles. As example a Barbarian town, where everything is in that style. It requires quite a lot of new sprites, but I think it is a nice idea. What do you guys think?
That's not a bad idea. But i suppose you didn't know (or i think you wouldn't have suggested) that we don't have many spriters at the moment

I know, thats why I said many need to be made

Re: Official KaM Remake Ideas topic
PostPosted: 16 Jan 2012, 19:48
by FeyBart
That's not a bad idea. But i suppose you didn't know (or i think you wouldn't have suggested) that we don't have many spriters at the moment

I guess I wouldn't be considered the very best spriter, but I'd be glad to do something back for the game developers. I'll try something out.
Re: Official KaM Remake Ideas topic
PostPosted: 17 Jan 2012, 00:23
by Lewin
@Lewin
Would it be an idea to make a FAQ? I've seen some questions here and on kamremake.com that are very similar/completely the same, and you probably receive even most of the questions in mails. Now personally I don't mind because I don't have to answer them, but I can understand if you would get tired of it. Instead of writing long explanations you could just simply link to the FAQ over and over again.

Yeah I really should add an FAQ to our site, thanks for the suggestion. I'll do it when I have time.
Re: Official KaM Remake Ideas topic
PostPosted: 28 Jan 2012, 08:31
by Remake 2012
hi, I have an idea to spice up the game:
1. Removing starting storehouse in the game. Instead, give a few planks and stones. Of course, apply it to some online maps.
2. Enter the new options in the game lobby (except PT)
Minimum Soldiers (MS) with the options:
MS 20
MS 40
MS 60
MS 80
What gave it to?
The player had an opportunity to recruit soldiers only when each player had to at least (MS 20) twenty-arts weapons (finished assemblies for recruits) (counted without recruits) It would be a hedge against players who for example, in 40 minutes do not yet have the military