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Re: Official KaM Remake Bugs topic

PostPosted: 17 Feb 2013, 08:13
by Siegfried
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Why do not-yet-finished buildings count to 'destroyed buildings', but not to 'lost buildings'?

Re: Official KaM Remake Bugs topic

PostPosted: 17 Feb 2013, 08:18
by Lewin
Why do not-yet-finished buildings count to 'destroyed buildings', but not to 'lost buildings'?
Good question, I guess we shouldn't count unfinished buildings in destroyed either, since it's not much of an achievement when it only takes 1 hit to destroy it :P

EDIT: I just checked, this was fixed recently during some refactoring. Now incomplete houses will not be counted in destroyed or lost.

Re: Official KaM Remake Bugs topic

PostPosted: 17 Feb 2013, 18:43
by pawel95
For me the shortcuts are really good in KaM actualy only maybe 2 things One ""Bug"" and one idea:

1.) These shortcuts should be still avaible after loading a save, it would be more comfortable than i think

[IDEA]: 2.) Maybe adding on the top of the playing screen someting like tiny pictures from the group/building with the number of shortcut, so you now which group is taken under number 1/2/3--- I have seen this in many other games, so you know. Clicking on "0" brings you to a school but clicing on "1" is a group of knights?!

Re: Official KaM Remake Bugs topic

PostPosted: 17 Feb 2013, 19:39
by Lewin
1) I'm not sure what you mean.
2) We already have shortcuts that can be created by pressing CTRL+<number> and then selected by pressing <number>, like 99% of other strategy games. How is your suggestion different?

Re: Official KaM Remake Bugs topic

PostPosted: 17 Feb 2013, 19:46
by FeyBart
1) I'm not sure what you mean.
2) We already have shortcuts that can be created by pressing CTRL+<number> and then selected by pressing <number>, like 99% of other strategy games. How is your suggestion different?
What he suggests is the system you have now, plus those features he asks for.

Re: Official KaM Remake Bugs topic

PostPosted: 17 Feb 2013, 23:44
by Lewin
1) I'm not sure what you mean.
2) We already have shortcuts that can be created by pressing CTRL+<number> and then selected by pressing <number>, like 99% of other strategy games. How is your suggestion different?
What he suggests is the system you have now, plus those features he asks for.
Well shortcuts are saved in singleplayer missions, but not in multiplayer due to limitations that we will fix one day.
I'm not sure what he meant with the other question.

Re: Official KaM Remake Bugs topic

PostPosted: 18 Feb 2013, 09:17
by FeyBart
(...)
Well shortcuts are saved in singleplayer missions, but not in multiplayer due to limitations that we will fix one day.
I'm not sure what he meant with the other question.
I think he wants the numbers attached to each shortcut to be displayed at the top of the screen, so when you click on e.g. "3", it will have the same effect as clicking the shortkey itself.

Re: Official KaM Remake Bugs topic

PostPosted: 18 Feb 2013, 11:29
by dicsoupcan
1) I'm not sure what you mean.
he means in multiplayer if you have set hotkeys and later on you have to rehost because someone crashes (so you load a save) the hotkeys you set dissappeared and they need to be set again.

As for his number 2, he suggests some kind of button that shows what is hotkeyd under wich number. For example button number 1 shows a picture of a school, number 2 a picture of a militia wich means that you have a school hotkeyd under 1 and a group of militia under 2. It could be good but maybe it is an example of krom's bus. I do not mind renembering what kind of shortcuts i made.

Re: Official KaM Remake Bugs topic

PostPosted: 18 Feb 2013, 11:47
by FeyBart
(...)
he means in multiplayer if you have set hotkeys and later on you have to rehost because someone crashes (so you load a save) the hotkeys you set dissappeared and they need to be set again.

As for his number 2, he suggests some kind of button that shows what is hotkeyd under wich number. For example button number 1 shows a picture of a school, number 2 a picture of a militia wich means that you have a school hotkeyd under 1 and a group of militia under 2. It could be good but maybe it is an example of krom's bus. I do not mind renembering what kind of shortcuts i made.
(...)
Well shortcuts are saved in singleplayer missions, but not in multiplayer due to limitations that we will fix one day.
I'm not sure what he meant with the other question.

Re: Official KaM Remake Bugs topic

PostPosted: 18 Feb 2013, 12:07
by dicsoupcan
Oops my bad ^^

Re: Official KaM Remake Bugs topic

PostPosted: 18 Feb 2013, 14:29
by FeyBart
Oops my bad ^^
Hehe. I would be the last one to judge you, as I do these things myself all the time. :D

Re: Official KaM Remake Bugs topic

PostPosted: 09 Mar 2013, 10:06
by H.A.H.
A worker that dies of hunger will revert the tile back to it's clean state. If a destroyed building was on that place, the rumble and dirt of the destroyed building is now gone.

Test case: build building on some clean tile, demolish building, let worker build vine on demolished spot, worker dies of hunger due to wood shortage, now original tile is shown.

Re: Official KaM Remake Bugs topic

PostPosted: 09 Mar 2013, 11:27
by Krom
Sounds okay because worker removes garbage in first phase.

Re: Official KaM Remake Bugs topic

PostPosted: 09 Mar 2013, 12:24
by H.A.H.
When building a road, a dying worker from hunger:

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Shouldn't the vineyard also persist after dying? Like:

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Edit: here is the inconsistency:

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Re: Official KaM Remake Bugs topic

PostPosted: 09 Mar 2013, 12:41
by H.A.H.
And another weird thingy, but not very important. Whenever a building that does not have a worker inside (school, inn, etc.), you hover over the place of the worker icon, it shows a tooltip "N/A", but only when the building is under construction.

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(When the building is finished, hovering over that same place does not show the tooltip.)