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Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 14:08
by batoonike
Can we see a replay? Im not questioning that you did it, but I wanna see how. Getting the horses AND enough iron seems hard.
Or what map was it? It makes pretty big difference if it had everything up to sawmill pre-built.
EDIT: If you played The Northern Province location 8 or some other relatively iron-friendly map/location then it's common sense yeah.
EDIT2: The Northern Province, loc8, 14 knights, 10 pike,3 swordsman in 50 minutes. Had armor and pikes for another 10 pikes but forgot to make reqruits. You can't make more iron units with market than with mines, if there are mines.
Btw, militia does compare to a knight unfortunately. Something like 40 militias is far scarier than 9 knights. And easier to get. And renewable.
Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 15:02
by pawel95
Haha i had in the last match in the map Kaderto about 8 knights, 12 crossbowmen ang 6 swordfighter+a pair of pikemen. I think it is possible. I can send you my replay. I have played against Napoleon..etc.
Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 16:40
by krisdw
Ok well you guys are proving me wrong. Nevermind then!

Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 17:16
by FeyBart
Can you give the school and the inn in multiplayer less condition? 550 seems to be a bit much, because it takes long to build. Maybe 400 would be better? It doesn't have to be much less, but it'd just be nice to get the game started quicker.
Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 17:28
by GreatWhiteBear
Guess why you start with those in two of my maps!
Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 17:53
by FeyBart
Guess why you start with those in two of my maps!

Which maps are those? I'll check them out when I have the time for it.
Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 19:50
by GreatWhiteBear
River of Gold and The Northern Province
Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 19:54
by Lewin
Can you give the school and the inn in multiplayer less condition? 550 seems to be a bit much, because it takes long to build. Maybe 400 would be better? It doesn't have to be much less, but it'd just be nice to get the game started quicker.
No. They are your most important buildings so they should have a lot of condition. This means they won't be destroyed so quickly and they cost more to build (condition is calculated from build cost, 5 wood + 6 stone = 50*(5+6) = 550) And I think they should take longer to build, they are big buildings and if you want to build second ones, it's a bigger investment than building say a farm.
I think more maps should start with them, (as GWB's do) I might start suggesting it to map makers.
Re: Official KaM Remake Ideas topic
PostPosted: 08 Jan 2012, 22:27
by caykroyd
I think more maps should start with them, (as GWB's do) I might start suggesting it to map makers.
suggestion noted

Re: Official KaM Remake Ideas topic
PostPosted: 09 Jan 2012, 00:42
by The Dark Lord
I'd rather not make people start with a school and an inn on my maps. Some people (like myself) like to build them themselves. Sometimes I want 2 tiles distance between my school and my storehouse, sometimes 4 (so I can build a tower between them if I want to avoid militia rush).
I think the best solution would be to use different map settings like in original KaM. Instead of storehouse/troops/troops and buildings we could have storehouse/storehouse+school+inn/etc.
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jan 2012, 10:04
by Siegfried
I'd rather not make people start with a school and an inn on my maps. Some people (like myself) like to build them themselves. Sometimes I want 2 tiles distance between my school and my storehouse, sometimes 4 (so I can build a tower between them if I want to avoid militia rush).
I think the best solution would be to use different map settings like in original KaM. Instead of storehouse/troops/troops and buildings we could have storehouse/storehouse+school+inn/etc.
I fully agree with that!
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jan 2012, 11:27
by GreatWhiteBear
The replay is from an older version. It was border rivers 4p.
I tried again in single player and got this result:
http://ifile.it/v0i1s4t/Saves.rar
Try using 9knights against 10crossbowmen in 2 rows of 5.
Then try again using 40militia, which try had most casualties?
@TDL
But it goes so slowwwwww.
On my maps you also start with more serfs than laborers, this way you can supply your school and inn at the start.
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jan 2012, 11:37
by FeyBart
Can you give the school and the inn in multiplayer less condition? 550 seems to be a bit much, because it takes long to build. Maybe 400 would be better? It doesn't have to be much less, but it'd just be nice to get the game started quicker.
No. They are your most important buildings so they should have a lot of condition. This means they won't be destroyed so quickly and they cost more to build (condition is calculated from build cost, 5 wood + 6 stone = 50*(5+6) = 550) And I think they should take longer to build, they are big buildings and if you want to build second ones, it's a bigger investment than building say a farm.
I think more maps should start with them, (as GWB's do) I might start suggesting it to map makers.
But people barely build two of them in multiplayer, as far as I know. Maybe you could adjust the building time for the first inn and school only?
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jan 2012, 12:05
by Lewin
I think the best solution would be to use different map settings like in original KaM. Instead of storehouse/troops/troops and buildings we could have storehouse/storehouse+school+inn/etc.
Yeah I agree that sounds best. To be honest I don't care about school/inn/storehouse placement that much, (as long as it's sensible enough) but I can understand that some people do. We are planning to add starting options eventually, although hopefully in a more flexible and interesting way than KaM did it.
But people barely build two of them in multiplayer, as far as I know. Maybe you could adjust the building time for the first inn and school only?
I always have two schools in multiplayer, and occasionally two inns/storehouses.
Watching things be built is just part of KaM, that's how it's meant to be. It gives you time to plan the rest of your village, admire the visuals, think about the tactics you will use, etc. I think it's a good way to start the game.
If we were going to reduce building times just because people don't like waiting, we might as well make building instant. Either way, it's not the same game. (although instant building could be added as a cheat)
And before you ask, yes we could add an optional button for it in the lobby, but if we added every optional feature people have suggested they would have filled 5 lobby screens by now. I don't want to have many options.
Re: Official KaM Remake Ideas topic
PostPosted: 09 Jan 2012, 12:18
by GreatWhiteBear
In a normal game I use 2schools and 2-4 inns(depending on how far my base is stretched)
Storehouse mostly 1, some times 2 also depending on how far my base is stretched.