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Re: Results of multiplayer games
PostPosted: 11 Dec 2012, 22:22
by Ben
Number of wares produced solely depends on the duration of the game. I don't have time to watch a replay now, could you perhaps upload a screenshot of the statistics?
Lol, I was already doing it before you asked

Re: Results of multiplayer games
PostPosted: 11 Dec 2012, 22:28
by The Dark Lord
Economy-wise it looks decent, but you should try to make more soldiers. 139 after 1:47 is not much. Keep it going!
Re: Results of multiplayer games
PostPosted: 11 Dec 2012, 22:32
by Ben
Really? Oh boy. This is going to take some time

Re: Results of multiplayer games
PostPosted: 11 Dec 2012, 22:36
by Da Revolution
Good luck with training Ben. Lots of things changed since you were active.
Re: Results of multiplayer games
PostPosted: 11 Dec 2012, 22:39
by Ben
It's impossible to exaggerate what you have said, Mr. Revolution!
Still, I've been very active lately. I haven't played much; though, because of college and work. Exams are this week too (should have been studding instead of playing!)
Re: Results of multiplayer games
PostPosted: 12 Dec 2012, 15:53
by Itlerion
oh yes, i saw you Ben, exploring with workers and towers before the PT ends

nice player...
Re: Results of multiplayer games
PostPosted: 12 Dec 2012, 16:12
by Jeronimo
I saw your replay and I recommend you to try a more leather alternative rather than going to a lot of iron.
If a game goes long way, then you will have serious consequences... in matches with other "veteran players".
You remind me to GreatWhiteBear, being an old player from this community, and having still some of the "old way" in your style.
I want to point, that at beginning, you should rush woodcutter/sawmill, and then build 4 quarries.
Also your training order at school needs a revision... you should 1 labourer+1 serf alterned till reaching 20-24 labourers.
At one early moment you had 24 labourers 12 serfs, which is not useful at all.
One advice is that, no matter how, you have to rush 2 gold smelters.
Focus in getting 2 gold smelters as soon as possible. That's the way to improve.
Try to break your record in getting 2 gold smelters asap, and you will improve that way believe me.
------------------------------------------------------------
I won't analyze anything respect the tactical part... is more important first that you can improve your economic phase (PT).
Re: Results of multiplayer games
PostPosted: 12 Dec 2012, 16:26
by Da Revolution
I watched the replay as well and I don't think that you have problems like GWB had, but I advise building less farms and more sawmills. You had 9 woodcutters at a certain point I think, so you needed 4-5 sawmills while you had 3. This could speed up your building speed. Also make a bit more connective roads.
Anyway really good for someone that didn't play for quite a long time, you adapted quite well already.
Re: Results of multiplayer games
PostPosted: 12 Dec 2012, 18:32
by Ben
oh yes, i saw you Ben, exploring with workers and towers before the PT ends

nice player...
Are you talking about a different game? I usually don't make towers, and I didn't in my latest game. I explore with alborers before PT ends, but I never enter my opponent's base, and I never will. However, I have entered my oponent's base with laborers
after PT once. It was actually kinda funny (for me, anyway). I had already explored my enemies base so it was visible. After about 30 minutes after PT, I stopped buildings for the most part, so I sent half of my laborers to the enemies base to help alleviate my food problems. Without realizing, I placed my fields in my enemy's woodcutting area. My enemy didn't even kill my laborers, so I just kept making fields until his woodcutting area was about 75% full of fields. I dirty tactic, but 100% legal, because it was after PT. He even had solders, but was too busy defending from actual "soldiers" and not "saboteurs"
Anyway really good for someone that didn't play for quite a long time, you adapted quite well already.
I'm a sucker for compliments, and ones like these really make me happy. Thank you
And thanks for all your advice guys, I shall practice with your tips. Soon (hopefully

), you will see me on the battlefield with you

Re: Results of multiplayer games
PostPosted: 12 Dec 2012, 18:41
by The Dark Lord
Haha that's funny.

But you shouldn't waste time exploring with labourers, it would be better to open the map in a map editor so you don't have to explore. And no towers make you very vulnerable.
Re: Results of multiplayer games
PostPosted: 12 Dec 2012, 21:00
by Ben
Haha that's funny.

But you shouldn't waste time exploring with labourers, it would be better to open the map in a map editor so you don't have to explore.
I do open up the editor to view the map.
And no towers make you very vulnerable.
My economy is usually too weak to support towers and an army. I can barely get a decent size army up by 60 min

Re: Results of multiplayer games
PostPosted: 13 Dec 2012, 19:58
by ZOLTAN
cursed ravine many battle and town defence
Re: Results of multiplayer games
PostPosted: 14 Dec 2012, 01:55
by Jeronimo
A funny name for your replay could be: [ZOLTAN] vs [R.A.]
Being serious... really good game for you fighting vs 3 respected players.
You reached almost 800 kills alone, quite amazing having few Xbows.
It's sad how some players "just left" like Rave or your nice pink ally [KungFu] Wargood.
I think if Wargood stayed, you 2 would have won easily with a combined counter-attack.
Re: Results of multiplayer games
PostPosted: 14 Dec 2012, 18:04
by ChrisEggII
One from my the best game ever! The King failed, because he was AFK for long time and left us really fast, but team was quite good. We lost but not without great fight.
Team 1: pawel95, /YAY/ChrisEggII/, Ra and The King
Team 2: Marauder, Alan Feikki FIN, DAN and ZOLTAN
I hope we'll play again, because that was great!
Re: Results of multiplayer games
PostPosted: 14 Dec 2012, 18:56
by Ben
Great game. Disappointing that The King ditched you. The game would have turned out very differently had he stayed.