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Re: Official KaM Remake Bugs topic
PostPosted: 28 Oct 2012, 12:54
by Lewin
Now that you mentioned it, I remember that at least on one occasion everyone reconnected at the same time during the game, if the server really crashed periodically then that might be it.
Probably it would be a good idea to add some cleanup code in the exception handler to properly close all open sockets and/or wait some time before restarting the server.
It does properly clean up the sockets to the best of my knowledge, but Linux seems to hold it open for a while. Even if I start the server then kill it with CTRL+C the socket is kept open for a minute or so by Linux (doesn't happen on Windows). I've tried different ways of closing the sockets but it still seems to keep them open sometimes. It currently waits 5 seconds between retrying to start the server. In the log files you attached there were a few times where it crashed then tried to restart for 30 seconds or so until the old socket went away (even though it should have closed it...). But most times that I checked in the log it managed to restart, except the last time where it seemed to be having some other problem, possibly with the log file timestamps overflowing 2^32 which meant it couldn't do anything.
Re: Official KaM Remake Bugs topic
PostPosted: 31 Oct 2012, 19:13
by pawel95
Hey guys,
litte bug/problem:
In coop maps, when you sort it by names. It starts by A.... up to ...Z
But the game looks up to here to each number differently. that means: TSK 18 comes before TSK 2
Its only a little thing, however it looks strange, if it is called:
TSK: 10/11/12/13/5/6/7....
pawel95
Re: Official KaM Remake Bugs topic
PostPosted: 31 Oct 2012, 19:18
by Krom
That is a flaw in plain text sorting. I doubt we will be bored enough to write a dedicated solution for numbers (which is more complicated that it looks). The easy solution is to add a leading zero to map names. Let's see what Lewin thinks.
Re: Official KaM Remake Bugs topic
PostPosted: 31 Oct 2012, 20:08
by pawel95
Yeah i think it would be the easiest way,like you say, when there ist mission TSK 20 and TSK 04 for example

Re: Official KaM Remake Bugs topic
PostPosted: 01 Nov 2012, 07:00
by Remake 2012
tiles fail ?
r4001:
Left top tiles :/

right top tiles :/

Re: Official KaM Remake Bugs topic
PostPosted: 01 Nov 2012, 09:25
by Krom
@Remake2012: If you refer to fog of war edge - that is expected looks. Same as it was in KaM.
Re: Official KaM Remake Bugs topic
PostPosted: 01 Nov 2012, 11:18
by Siegfried
The wooden fence seems to miss one pale on the left top (and also left bottom). And the schoolhouse has a flat brownish surface on the top left. Maybe that's what he meant?
Re: Official KaM Remake Bugs topic
PostPosted: 01 Nov 2012, 14:37
by The Dark Lord
No that's normal. And the 'brownish surface' is part of the building I think.

Re: Official KaM Remake Bugs topic
PostPosted: 01 Nov 2012, 21:57
by T*AnTi-V!RuZz
I think he means the 'cracks' between the tiles (straight lines)
Re: Official KaM Remake Bugs topic
PostPosted: 07 Nov 2012, 13:44
by LeniVietz
One unit attacks another one from the back. Before the attacker hits the defender he instantly turns around and hits the attacker before he manages to hit the defender. I think the attacker should be permitted one hit before the defender manages to turns around and hits

Re: Official KaM Remake Bugs topic
PostPosted: 09 Nov 2012, 19:39
by pawel95
Congrats for next great update.
Internetconnection is really better now.
But one other thing: Arent the smbols "building in progress" the big one? Or were the "older" one from Krom so huge?

You know what i mean?
Re: Official KaM Remake Bugs topic
PostPosted: 14 Nov 2012, 19:05
by pawel95
Something other, i dont wanna install original Kam on my Win7 computer, only to test one thing.
Is it right, that in original Kam the Goldmelter has made 3 Gold from one gold ore + one coal ore?
Re: Official KaM Remake Bugs topic
PostPosted: 14 Nov 2012, 20:14
by dicsoupcan
nope he already made 2 gold from it.
Re: Official KaM Remake Bugs topic
PostPosted: 15 Nov 2012, 18:25
by pawel95
Oh big bug, KaM will die

Now the blacksmither has the same sound like the Knights in Polish version
pawel95
Re: Official KaM Remake Bugs topic
PostPosted: 15 Nov 2012, 18:58
by sado1
I believe it was always like that lol