
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
This whole discussion is going WAY too far. I won't even give my opinion about all ideas because I feel I would only be repeating myself and I think Lewin feels the same. People pop up and post ideas that have already been dealt with. I can understand that they don't read the whole topic because it is way too much to read; perhaps we should make a new topic with clear rules. I feel we're drowning in a pool of useless/chanceless ideas and we won't be able to find the good ideas among all bad ones.
what is the problem with the fog of war, no realistic? COME ON, do you call realistic being able to see a place in wich you are not standing? are you god and you see all the world? fog of war IS realistic , because if makes that, if you want to know what is happening in osme place, you have to send explorers, something TOTALLY REALISTIC...
really man.. it should have been one of the first thing in be made.
wich is no reallistic, is that each units have diferent reach of shight, what happen, the labourers are blind? they need lents? and the soldiers have eagle watch?
every one should have same line sight, at lest for revealing fog of war.
Crossbowman
Posts: 201
Joined: 25 Dec 2010, 23:00
KaM Skill Level: Fair
Location: Netherlands (GMT+1)
I don't see a problem with making a church, or making monks, or making those paladins. I'm not sure about the monks going around blessing the army and increasing their attributes, but it doesn't seem like it would ruin the game and id do anything for better game-play and variety.
Q: Is there any sprite for these units???
Q: Would the monks be TRAINED in the church/monastery, or would the building be like all others in KaM, where you train the monk/priest (2gold) and he walks around your army blessing people automatically and increasing their morale (i prefer first option)... About the realism, it is pretty realistic. Increasing morale of your units would increase their fighting capabilities...
Q: The 'paladin' would be good against cavalry (as u suggested he uses a lance). I think that if he is implemented (i dont know how, if he has no sprites), he should require:
1) lance + horse + iron armament + long shield + recruit (and be like a knight with the attack possessed like a lance carrier
2) lance + horse + iron armament + long shield + priest/monk(costing 2 gold) (then maybe his attributes could be automatically boosted)
You're wrong Siegfried. If you think you should see the whole map at once, that means there is nothing to explore, so why leave the map black in the beginning??
Nevertheless, its not all about realism we are talking here. I think you are exaggerating when you talk like that about 'meters' and distances. If we were to be extramely realistic you would also not be able to see around mountains etc. and all this youre saying reduces gameplay.
thats not what we want
Crossbowman
Posts: 201
Joined: 25 Dec 2010, 23:00
KaM Skill Level: Fair
Location: Netherlands (GMT+1)
Maybe it's better when we just list the new ideas, but don't discuss them untill the Remake is at a level that we can implent new functions.
And just report bugs and when you have a new idea, you put in on the list.
Maybe when playing the completed Remake, we realize we don't need the new idea.
A: Not yet, but as someone (I forgot who) already mentioned, I'll take care of the sprites, because it was my idea. It is a lot of work, and I know that.
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