 
            Former Site Admin
Posts: 1830
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
 
 
            Former Site Admin
Posts: 1830
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
 
            King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Also, if he wants to point out a place, he can show you on which area it is (well flare can do this too).
This is a feature that is on AoE online, and I find it VERY useful for teamwork (and there is flare also in this game, so it can be useful for other things) :p)

 
            Former Site Admin
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Location: California - Pacific Time (UTC -8/-7 Summer Time)


Right now, yes. But if I understood you correctly, you proposed a maximum of three computers per player..
 
            
			         
			    
Posts: 3822
Joined: 16 Sep 2007, 22:00
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Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
In middle ages, villages had really rarely walls, only big cities

Now, I'd like to propose my own idea. I think I've told Lewin once before, but can't really remember. What about being able to split your labourers into teams (max. of 2?). So when you have 10 labourers, split them into two teams of 5.
I think the "Ban player form Lobby" feature should be a "Ban IP from server". I made a launch script in java to start multiple server dynamically and I'd prefer it if I could ban players from all my server permanently.
Also 2 players controlling the same village is called team melee in StarCraft. And its the best idea ever. Especially since it'll help against disconnects a little bit more. Imagine enjoying a 4v4 with 16 players
 Unless someone actually loses their internet connection they should always be able to reconnect automatically within seconds, I've tested it with Shadaoe and it works really well.
 Unless someone actually loses their internet connection they should always be able to reconnect automatically within seconds, I've tested it with Shadaoe and it works really well.What about making the building exist but not buildable by players? This way the map creators can create a map with defensive vs. attack map. One camp with defensive soldiers, the other with a sieging army (playercount: 1 vs 1, 2 vs 2, 3 vs 3, etc). This could create some interesting new maps, without the 'adding extra gametime hours'. Of course the Siege Equipment has to be implemented, as it makes no sense if the soldiers could take down the walls with their weapons.
Huge communities like AoE use Registered accounts. Changing accounts changes your Identity. This alone might deter them.
Also, some people (like me) have access to several different computers. No, I don't think your idea is any better of a solution.
I know that Me, The Dark Lord, Krom, and others would NEVER want to give away our names. It is the only identity we have in the community, and I respect it enough to not abuse it.
I don't think, too many players have to equal computers that they play with. Maybe we should start a poll?
This is a great idea and as an AoE player I was missing this too! But how should this work? Do you have any ideas?
I was thinking about the following: you get a message with something like 'Your ally requires your attention on the following event' and then you click on 'go to' and tadaaaaah!
Or is this too slow? I just think that a flare like in Age of Empires doesn't really fit into KaM.
Huge problem:
I was playing a 1x1 game and everything was going well. I went to click on a building that was on the center of the screen, and you will never guess what happened. The message "waiting for players: ...." appeared and I clicked "quit to menu" when I actually meant to click on my building!
 It's been on my todo list for a while but your post drove me to fix it just then. Here's what it looks like now just after you press Quit by mistake instead of your building
 It's been on my todo list for a while but your post drove me to fix it just then. Here's what it looks like now just after you press Quit by mistake instead of your building  The confirmation buttons are lower than the original buttons, so even if you double clicked it won't quit unless you moved your cursor down too. Also notice the new player dropping system while waiting for the person to automatically reconnected, although you can't really see it here.
 The confirmation buttons are lower than the original buttons, so even if you double clicked it won't quit unless you moved your cursor down too. Also notice the new player dropping system while waiting for the person to automatically reconnected, although you can't really see it here. This thread is going crazy
 This thread is going crazy 
 
            Former Site Admin
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I've never seen anyone using someone else's name.


 
            
			         
			    
Posts: 3822
Joined: 16 Sep 2007, 22:00
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Yahoo Messenger: lewinlewinhodgman
Location: Australia
just for laughs and old time's sake, remember Avivis? The one who feigned being you, Lewin, and stating that The Dark Lord's campaign sucked?I've never seen anyone using someone else's name.
Haha, that was way back in '08. Long time ago
This had nothing to do with the topic; though, sorry.
Anyway the new option after quitting is MUCH better, thanks


 
            Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
I can't wait to get the new demo out there and be able to play 8 player games without worrying about disconnections

 
            King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
 
            Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
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Castle Guard Swordsman
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Location: "Pawel95" on Youtube.com
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