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New KaM Remake Demo r2411

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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 23 Oct 2011, 13:43

I've always thought towers either hit (and kill) or miss (and not kill).

Certainly they can throw stones and fail to kill sometimes.
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Chimerae

Laborer

Posts: 14

Joined: 04 Apr 2011, 22:00

Location: The Netherlands

Post 23 Oct 2011, 19:03

I've always thought towers either hit (and kill) or miss (and not kill).

Certainly they can throw stones and fail to kill sometimes.
This is true. You could exploit this with cavalry. Just let a knight run in max range of the enemy towers and they will all miss. Then you can sneak in the camp, and in certain levels even destroy important buildings :wink:
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 23 Oct 2011, 20:14

I have a new idea for the storehouse.
Sometimes I like having one of my storehouses filled with like 20wine but my vineyards are on the other side of the map and supplying to another storehouse.
The idea is to set a target amount of goods of a certain type in a storehouse. Serfs will try to fill the storehouse that needs a certain type of ware first.
So I set the wine stock target in storehouse A at 20 and the serfs will fill that storehouse first before starting to fill storehouse B again.
Also add "minimum", every time your storehouse gets below the minimum of a set ware you will receive a notification. This way it will be easier to manage your town.
For example, I want to build a bigger army but while doing this my food stocks are falling. If the food stocks go below the minimum you will receive a notification/message that the bread/wine/sausages/vis stocks are getting dangerously low.
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Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 23 Oct 2011, 20:36

Agreed. There should be a warning if your food stores are running low.
I used to spam this forum so much...
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 23 Oct 2011, 20:55

Agreed. There should be a warning if your food stores are running low.
Or you could have a little arrow next to each resource that points up if the resource is increasing, and down if the resource is depleting. This is the system used in Anno 1404.

Also --- 30 players online today at one time!!!
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Chimerae

Laborer

Posts: 14

Joined: 04 Apr 2011, 22:00

Location: The Netherlands

Post 23 Oct 2011, 21:26

This has nothing to do with the insides of a storehouse, but id rather have a storehouse with multiple entrances. later in the game serfs are massing around it and are waiting on their turn to enter the building.
tracking the amount of supplies isnt that hard if you check it about every minute :wink:
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The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 23 Oct 2011, 21:44

I think all of this just kills the necessity of managing your town in such a way that everything runs smoothly.
In my humble opinion we shouldn't change KaM too much.

Also, my food storages are always low so I would get spammed all the time. :P
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Chimerae

Laborer

Posts: 14

Joined: 04 Apr 2011, 22:00

Location: The Netherlands

Post 23 Oct 2011, 21:56

in the remake i never have any food problem. in my opinion they made the units too 'unhungry'. or maybe i just became a lot smarter since i played the original game.
By then i was around 10 i think and now im 18 :P
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 24 Oct 2011, 05:38

I think all of this just kills the necessity of managing your town in such a way that everything runs smoothly.
In my humble opinion we shouldn't change KaM too much.

Also, my food storages are always low so I would get spammed all the time. :P
No because you can set your "minimum" or "target". If the stocks get below your set target it will send a message.
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T*AnTi-V!RuZz

User avatar

Former Site Admin

Posts: 1826

Joined: 03 Jan 2007, 23:00

KaM Skill Level: Fair

Website: http://www.knightsandmerchants.net

Location: The Netherlands

Post 24 Oct 2011, 06:48

I think all of this just kills the necessity of managing your town in such a way that everything runs smoothly.
In my humble opinion we shouldn't change KaM too much.

Also, my food storages are always low so I would get spammed all the time. :P
No because you can set your "minimum" or "target". If the stocks get below your set target it will send a message.
Depends on how it's implemented.

Imagine you set 'loafs' to a minimum of '10'. So, after a while, the number of loafs reduces to 9. You get a message ("You are low on loaves", or anything). Well, then you bakery fills your storehouse to 11 loaves. But at the same time, 3 people are eating at the Inn. Your loaves reduce to 8. You get the same message you just had.. And again.. and again.. etc.
I think all of this just kills the necessity of managing your town in such a way that everything runs smoothly.
In my humble opinion we shouldn't change KaM too much.

Also, my food storages are always low so I would get spammed all the time. :P
This, on the other hand, is a great idea, imo. I think it would make a great difference in playing time. That would be great, especially in multiplayer.
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Thorakh

Recruit

Posts: 31

Joined: 27 Jan 2011, 23:00

Post 24 Oct 2011, 09:51

in the remake i never have any food problem. in my opinion they made the units too 'unhungry'. or maybe i just became a lot smarter since i played the original game.
By then i was around 10 i think and now im 18 :P
I agree. For some reason it seems like one bakery, one vineyard and one butcher can feed a large town plus loads of troops and still increase the number of food in storage.

Also, I feel like iron units are a little bit too strong in comparison to the original. Leather units stand no chance unless you massively outnumber your opponent. It feels like melee is too strong too. Units die very fast in melee, way faster than in the original. Or something like that. It's hard to put my finger on it but combat feels a little bit different.
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Hede87

Laborer

Posts: 10

Joined: 07 Nov 2010, 23:00

Location: sweden

Post 24 Oct 2011, 11:55

I have waited for this day!
Great game, im going to try multiplayer today.

Hope I dont get my ass kicked :p

Cya ingame!
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GreatWhiteBear

Knight

Posts: 578

Joined: 13 Sep 2011, 22:00

Location: The Netherlands

Post 24 Oct 2011, 14:02

Imagine you set 'loafs' to a minimum of '10'. So, after a while, the number of loafs reduces to 9. You get a message ("You are low on loaves", or anything). Well, then you bakery fills your storehouse to 11 loaves. But at the same time, 3 people are eating at the Inn. Your loaves reduce to 8. You get the same message you just had.. And again.. and again.. etc.
In that case you'd make messages only appear every min or so.
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T*AnTi-V!RuZz

User avatar

Former Site Admin

Posts: 1826

Joined: 03 Jan 2007, 23:00

KaM Skill Level: Fair

Website: http://www.knightsandmerchants.net

Location: The Netherlands

Post 24 Oct 2011, 14:06

Imagine you set 'loafs' to a minimum of '10'. So, after a while, the number of loafs reduces to 9. You get a message ("You are low on loaves", or anything). Well, then you bakery fills your storehouse to 11 loaves. But at the same time, 3 people are eating at the Inn. Your loaves reduce to 8. You get the same message you just had.. And again.. and again.. etc.
In that case you'd make messages only appear every min or so.
That would indeed decrease the amount of messages you would receive, but you'll still receive way too much messages.

Myself, I've never needed such a feature. I think KaM's all about managing your town; your economy (and military of course). I constantly check my storehouse for its contents to see what I need or don't need. That way you'll play way more effectively..
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Encaitar

User avatar

Lance Carrier

Posts: 63

Joined: 13 Oct 2011, 22:00

Location: The Netherlands

Post 24 Oct 2011, 14:14

This has nothing to do with the insides of a storehouse, but id rather have a storehouse with multiple entrances. later in the game serfs are massing around it and are waiting on their turn to enter the building.
Well, i got inspired by the idea. Just made a stupid picture. It will never be ingame, but is it a worth a laugh!

Image

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