Didn't know that. This territory thing sounded like "maybe if we have excessive amount of unlimited time sometimes in the distant future then maybe...". But if it's sure then sure. I don't care about not being abled to move units. Just saying that KaM remake having only natural limits is not true.
Well unfortunately I have to put "eventually" on the end of every feature we say we'll implement. We don't have all that much time to work on the Remake and it's become a huge project to maintain. We are planning to implement territories, it is on the todo list, but I have to say it will be done "eventually" because I don't know when we'll have time. For now making troops not move was a quick and easy solution that works ok, and seemed like a better idea than delaying the release for a month so we could add territories.
Either way it is still a limit. But KaM has a lot less limits than games like Ages of Empires which have a population limit and stuff. That wasn't the main point of my argument, I'm saying that towers are naturally limited because they take so much time to build. They are certainly useful, but if you use them as your primary tactic all they really give you is a false sense of security until the enemy trains a few more soldiers and breaks through.
Read Ben's post here.