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Re: Andreus' Maps

PostPosted: 19 Jan 2014, 09:00
by andreus
this is my fault, I placed wrong AI's buildings by mistake :D

Re: Andreus' Maps

PostPosted: 19 Jan 2014, 12:43
by pawel95
What you mean?

Re: Andreus' Maps

PostPosted: 23 Jan 2014, 17:34
by andreus
I mean that I made mistakes when built AI's city ;) Just placed 2nd AI's barracks and inn for 4th player.

Re: Andreus' Maps

PostPosted: 24 Jan 2014, 07:33
by andreus
A small review of new maps.
Battle for Coal 8P

8P version of original map. We have 8P version of Border Rivers so why not add this one? :P

Image
Download: http://speedy.sh/Kr4uW/Battle-for-Coal-8P.rar

Chess in Hell

See topic viewtopic.php?f=5&t=1739
Image
Download: http://speedy.sh/S7b6g/Chess-in-Hell.rar

Gunplay

A battle map. You have only ranged units and one warrior ;p

Image
Download: http://speedy.sh/awShG/Gunplay.rar

Hassle in the Zoo

Battle map again :D

Image
Download: http://speedy.sh/YWR7b/Hassle-in-the-zoo-2.rar

Rocky Mountains

Battle map by andreus, vovets and Andrey988.

Image
Download: http://speedy.sh/ChGfj/Rocky-Mountains.rar

The Maze

Interesting coop map. I could write full review and post the map here but competition is not finished yet :P Or can I already post it? (like Stalemate Tournament and some other maps?) :D

More maps will be posted... hmm... after I have some feedback on these :P

Re: Andreus' Maps

PostPosted: 24 Jan 2014, 07:35
by Ben
Feel free to post competition maps. Maybe then I can actually get some of you fools to test it with me :D

Re: Andreus' Maps

PostPosted: 24 Jan 2014, 08:11
by pawel95
Andreus, if you allow me to discuss here maybe a bit, about the adding thing? I played all those maps you just posted. And I like it, that you want to make many new tactic maps. Most of them are really fun to play, but let take me the example "Gunplay" :mrgreen: Are you serious with that map and want to have it implemented? XD it's funny the first 2 sec for sure. Maps like the maze has to been added seriously, but I don't know really about gunplay xd it can work as a micro training for shoot and go back :P but for me, it's not really a tactic map, where you need a seriousl tacic XD

Btw please send me a full changelog of your new fixes on the tsk/tpr coop maps, via skype if you want. So we can discuss your changes, so maybe you already fixed things, that I just wanted start to fix :lol:

Re: Andreus' Maps

PostPosted: 24 Jan 2014, 09:20
by andreus
Andreus, if you allow me to discuss here maybe a bit, about the adding thing? I played all those maps you just posted. And I like it, that you want to make many new tactic maps. Most of them are really fun to play, but let take me the example "Gunplay" :mrgreen: Are you serious with that map and want to have it implemented? XD it's funny the first 2 sec for sure. Maps like the maze has to been added seriously, but I don't know really about gunplay xd it can work as a micro training for shoot and go back :P but for me, it's not really a tactic map, where you need a seriousl tacic XD

Btw please send me a full changelog of your new fixes on the tsk/tpr coop maps, via skype if you want. So we can discuss your changes, so maybe you already fixed things, that I just wanted start to fix :lol:
Of course, feel free to discuss :)

I know, you like fighting maps. And there are not too much fighting maps in the Remake...

Yes I want to have Gunplay implemented :P Just for fun.

The Maze... Finally I posted it: viewtopic.php?f=5&t=2035&p=35070#p35070 - waiting for feedback.

Coops. Ok, I'll send them to you :D

Re: Andreus' Maps

PostPosted: 24 Jan 2014, 17:56
by andreus
Deleted spectators on Lost Road: http://speedy.sh/NXkmr/Lost-Road-Nightly.rar

Re: Andreus' Maps

PostPosted: 24 Jan 2014, 22:28
by Tiank
I've played Gunplay and I liked it! It's good 2v2 map for training micro. Teamwork is really important here. And it's great just for fun!

The Maze: Well, you already know my opinion :). I can translate these extra lines, I'll send them to you soon.

Chess in Hell: Didn't play on it, but the idea seems really cool! The only thing that bothers me as a Christian, is it's name and story...

Rocky Mountains: It looks nice, RMK needs more battle maps like that for sure!

Oh, and something about Lost Road: We played it left vs right recently (iron and leather locs). It was really interesting, you should try it :).


All these maps makes me wanna finish my own projects (mostly battle maps). I hope I will have some time for it soon...

Re: Andreus' Maps

PostPosted: 25 Jan 2014, 11:01
by thunder
The Maze
Maybe best battle AI ever what i' ve ever seen. I havent played with the latest version yet but i know that map was very good already in the beta phase.
The tunnel between the sides are very good idea, i hope once we will see a sphare map also;)

Re: Andreus' Maps

PostPosted: 25 Jan 2014, 11:59
by andreus
Thanks :)

with this ma... madness :D I forgot about TH script :|

edit: more maps and fixes coming soon ;)

Re: Andreus' Maps

PostPosted: 25 Jan 2014, 18:42
by andreus
Added KaM Cover Battle (map needs better name :P )

It's a battle mission from KaM Demo (training fighting map).

Image

Download: http://speedy.sh/ABjjh/KaM-Cover-Battle.rar

Re: Andreus' Maps

PostPosted: 26 Jan 2014, 11:29
by andreus
Fixed Lost Road, again deleted spectators: http://speedy.sh/MnssA/Lost-Road-Nightly.rar

Also rebalanced KaM Cover Battle: http://speedy.sh/gtecd/KaM-Cover-Battle.rar
Image

we won this mission even with 6 bowmen per player :D In original version there were 20 bowmen (could be 10 per player). So we decided to give average amount, 8 per player.

Re: Andreus' Maps

PostPosted: 26 Jan 2014, 12:07
by The Dark Lord
Why did you use an original map?

Re: Andreus' Maps

PostPosted: 26 Jan 2014, 12:15
by andreus
Check KaM Demo. At least in russian version there was a training battle on this map. I just decided to convert it to coop ;)