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Re: MegaMap Project 2
PostPosted: 28 Sep 2013, 02:49
by Ben
I did a test and I saw that the fish haven't disappeared, so it's OK now. One suggestion - for the locations of A-H, I ask leave enough space for fields and trees (use appropriate tiles). Thanks

A note of reassurance: Since random events in the Remake are actually generated in a semi-predictable pattern, if the fish don't disappear in one test, they never will

Re: MegaMap Project 2
PostPosted: 28 Sep 2013, 18:15
by dicsoupcan
Well i made my part, this part also makes it possible to make the map king of the hill. enjoy.
Re: MegaMap Project 2
PostPosted: 28 Sep 2013, 18:49
by woloszek
Very interesting solution for this part

, maybe you could put "little" snow on this "tiles" (I will write you PM what I mean). Idea is to surprise for me, but I like it.
Sado good luck!!

Re: MegaMap Project 2
PostPosted: 29 Sep 2013, 08:50
by kocsis1david
I think player at F, the terrain looks nice, but will have problems with space.
Re: MegaMap Project 2
PostPosted: 29 Sep 2013, 12:45
by Menszu
Jeah, but still I gave up some of the coal for my neighbouring mapmakers, and borrowed some gold from thunder's part. The L shape is also quite hard to menage for me. Still I think it's menageable to build an effective city there. One solution might be cuting the southern trees out, and keeping wood production to the north. Let's wait and see what my neighbours will do about those issues.
Re: MegaMap Project 2
PostPosted: 01 Oct 2013, 18:51
by sado1
Just a heads-up post, I'm working on my part, but I want to take time since I gone out of touch with mapmaking for quite a while. I'm almost relearning how to make maps

So, I don't promise I'll make a quick job on that one. Might be 3-4 days.
Re: MegaMap Project 2
PostPosted: 01 Oct 2013, 20:34
by woloszek
I think player at F, the terrain looks nice, but will have problems with space.
David, you dont forget that your part is 1/3 part Menszu and 2/3 own. You have got place for farms e.g. on right side. You must good consider your part.

Re: MegaMap Project 2
PostPosted: 01 Oct 2013, 21:40
by Menszu
Honestly, place on the right, with the town ruins I consider as F's farming (and even iron industry) space. At least David doesn't need to think about defensiveness.
Re: MegaMap Project 2
PostPosted: 02 Oct 2013, 04:31
by kocsis1david
I can add place for player F too, but it's far away. There is no good place for woods and fields near the storehouse. IMO it's really hard to make a good city there.
Re: MegaMap Project 2
PostPosted: 04 Oct 2013, 20:23
by sado1
http://ubuntuone.com/33oPMdIYKWYkWMBRNwuzkN
I'm done. The guy on my left - seems to be Paweł95 - needs to leave some space for farms etc., and also he probably should make some coal and iron for my location. I made 300 iron at north but I guess the location D (Islar) will be in a better position to reach it.
edit:fixed a few stupid mistakes that I overlooked
Re: MegaMap Project 2
PostPosted: 04 Oct 2013, 21:11
by woloszek
Thanks for this cold part. Andreus GOOD LUCK

Re: MegaMap Project 2
PostPosted: 08 Oct 2013, 17:22
by andreus
Hey guys, I finished my area

Re: MegaMap Project 2
PostPosted: 08 Oct 2013, 17:47
by woloszek
Good job sir Andrzej

. Thx! Now, I decided to give chance for The Viking. Ben didnt respond yet for my PM... Good Luck Viking

Re: MegaMap Project 2
PostPosted: 12 Oct 2013, 20:37
by The Viking
Thanks, but This weekend i dont have time. Maybe one person could skip me?
Re: MegaMap Project 2
PostPosted: 13 Oct 2013, 07:25
by Bence791
Good job sir Andrzej

. Thx! Now, I decided to give chance for The Viking. Ben didnt respond yet for my PM... Good Luck Viking

Ben is away for pretty a while as he wrote in another topic
