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Re: Mini Games
PostPosted: 30 Jul 2013, 16:47
by Bence791
37th wave owned me... My defence has fallen into pieces after the 34th one so it was gg
Re: Mini Games
PostPosted: 31 Jul 2013, 11:27
by Skypper
if some one want to improve my map or edit, feel free to download.
i am very interest in your ideas
Re: Mini Games
PostPosted: 01 Aug 2013, 19:56
by Skypper
I have uploaded a 4 Player version, you get normal weapons and recruits so if you work good to gather you should come very far.
i haven't made "random spawns" yet
if there is anyone with a good/funny idea pleas comment
Re: Mini Games
PostPosted: 02 Aug 2013, 11:02
by Skypper
I am making a new map now.
@ Krom or Lewin: is there a chance that this Mini game will included in the next demo?
Re: Mini Games
PostPosted: 02 Aug 2013, 16:27
by Omigoshe
Hello, I have a suggestion:
Do you know the custom map "Castle Defense"-concept from Warcraft 3?
Well, there are 2 sides. Left and Right. Both have players. Let's say you play 1v1.
Both players have a castle.
The castles of both players are connected with a road/path.
You have a certain INCOME. f.e. 2 goldchests/5 seconds. With this income you can build buildings/upgrade buildings (this is not possible in KaM). or upgrade units.
In Warcaft 3 you build buildings, and each building will spawn a unit. Like f.e. the cheap buildings will spawn a militia. A more advanced building could spawn a pike.
With this income/gold you buy units. These units will automatically follow the road towards the enemy castle. But the enemy spawns units aswell so they meet eachother and fight. Eventually you push towards the enemy base with your little army that you created and you kill the enemy.
It's like this:
http://www.youtube.com/watch?v=OZP09RG_pxY
http://www.youtube.com/watch?v=7mN5xLBHB8E
Re: Mini Games
PostPosted: 02 Aug 2013, 16:39
by Skypper
i understand your idea and maybe worth trying.
but i think it will be pretty tactic less in KaM
Re: Mini Games
PostPosted: 03 Aug 2013, 12:30
by Omigoshe
Hm yes, but the most basic tactic would be if you choose to spawn pikemen, your opponent will choose to counter you with swordsmen and so on..
Re: Mini Games
PostPosted: 04 Aug 2013, 10:22
by woloszek
Skypper, can you can correct the error - I was playing with a friend in the MP, and recruits player 3rd and 4th continue to appear ... though they do not exist .... Please, fix it
Re: Mini Games
PostPosted: 04 Aug 2013, 11:07
by Skypper
hmmm yes.
I cant test the MP very good with only my self
did any thing else worked fine?
Re: Mini Games
PostPosted: 04 Aug 2013, 14:02
by Omigoshe
I survived about until 30 minutes. It was really frustrating single map, hope someone wants to try out multiplayer soon?
Re: Mini Games
PostPosted: 04 Aug 2013, 15:19
by Bence791
Skypper, I suggest to make a point-based toplist, time doesn't actually tell how long who has survived (lets say someone survives the 60th wave, and lets the game run 1h more... actually he didn't survive that long, "just" ~1h 29 minutes, instead of 2h 30 mins). I'll look for my replay and tell my final score (the one until the 37th wave).
Re: Mini Games
PostPosted: 05 Aug 2013, 07:46
by Skypper
I survived about until 30 minutes. It was really frustrating single map, hope someone wants to try out multiplayer soon?
Why was there something wrong?
Re: Mini Games
PostPosted: 05 Aug 2013, 07:47
by Skypper
Skypper, I suggest to make a point-based toplist, time doesn't actually tell how long who has survived (lets say someone survives the 60th wave, and lets the game run 1h more... actually he didn't survive that long, "just" ~1h 29 minutes, instead of 2h 30 mins). I'll look for my replay and tell my final score (the one until the 37th wave).
Yes maybe that is a better idea
in the replay that you have uploaded (35 waves) you had 8154 points
Re: Mini Games
PostPosted: 05 Aug 2013, 18:35
by Skypper
@woloszek recruit spawn problem fixed
And if you always choose the 1ste player the unconnected road problem is fixed.
(player 1 has all the roads)
First if you choose 2 and 5 there were unconnected roads
Re: Mini Games
PostPosted: 06 Aug 2013, 18:59
by Skypper
My second "Mini Game" is coming!
Called
Dark Ravines and Dangerous Hills!
It has the same idea as my previous Mini Game, but there are some new things.
Like:
A totally new map!
Achievements!
Random spawn locations!
And More!
A screen shot
But i have still some problems with scripting
Greets Job