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Re: Development Blog
PostPosted: 19 Jul 2013, 09:54
by Krom
Thanks Shadaoe
I keep on working on several more articles about early days of KaM Remake development, just letting Siegfried know his request is in progress

Re: Development Blog
PostPosted: 19 Jul 2013, 11:19
by Siegfried
I feel honored
I also love reading those articles. So many things I haven't thought of yet.
Re: Development Blog
PostPosted: 22 Jul 2013, 08:14
by Krom
Re: Development Blog
PostPosted: 23 Jul 2013, 13:07
by Shadaoe
Great ! I love learning more about KaM Remake's history

Re: Development Blog
PostPosted: 24 Jul 2013, 10:06
by Siegfried
This is like a good story divided within several seasons and every season ends with a cliffhanger
So far we've learnt about Alex. That is good, because so little people have heard of him, but he seemed to have had a great impact.
But I still wonder when Lewin will finally join the team.
Re: Development Blog
PostPosted: 24 Jul 2013, 11:02
by Krom
Thanks guys, feedback much appreciated

This is my first serious experience at writing story-based articles.
You will have to wait few more parts before Lewins triumphant appearance

Re: Development Blog
PostPosted: 01 Aug 2013, 13:52
by Krom
Here's another article about KaM Remake development explaining how undo/redo works on the inside:
http://www.kamremake.com/devblog/how-to ... tionality/
Re: Development Blog
PostPosted: 19 Aug 2013, 18:29
by Krom
And here's reply to comments about inefficient undo/redo:
http://www.kamremake.com/devblog/why-is ... ngineered/
Re: Development Blog
PostPosted: 21 Aug 2013, 05:06
by Shadaoe
I like how you interact with the comments by posting a new devblog !
I also agree with your approach, since it doesn't lagg even on xxl map, it's not very useful to waste time on optimizing it while you can do something more important.
This approach is, I think, a reason the KaM Remake project got that far compared to many unfinished/abandoned projects, you want something that works, not something that is right from the beginning 100% optimized (and such a thing would most likely never be released after months of struggle on unnecessary things). At least that's how I see it

Re: Development Blog
PostPosted: 21 Aug 2013, 05:37
by Krom
Thanks Shadaoe
Some topics are better to write once than keep on replying in comments

Re: Development Blog
PostPosted: 22 Aug 2013, 19:47
by Krom
Re: Development Blog
PostPosted: 22 Aug 2013, 19:50
by dicsoupcan
very interesting story, it statisfies my remake history curiosity becausei still have some big blank parts. keep up the good work!
Re: Development Blog
PostPosted: 22 Aug 2013, 20:21
by woloszek
Too shame I did not have popcorn

. It's fun to read the story of Kam remake. Keep it up!

Re: Development Blog
PostPosted: 11 Dec 2014, 14:18
by Krom
After a long pause (can't believe it's been 1.5 years) here's continuation to the KaM Remake early days:
http://www.kamremake.com/devblog/kam-re ... ng-public/